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<blockquote data-quote="Xyl" data-source="post: 3800108" data-attributes="member: 55828"><p>Take a look at the errata for the monster manuals some time. There are tons of minor fixes where an attack bonus, or damage roll, or skill bonus, or saving throw, or grapple check, or special ability save DC, or any of a hundred other things was off by 1 or 2 because someone forgot that 5 ranks in Tumble gives a +2 bonus to Jump and nobody caught it before the book went out the door. It's easy to have a minor mistake slip through, especially when you're taking an existing monster and adding class levels. That's what he means by "Gotcha" rules: all the rules that cause changing one thing about a monster to make several other things change.</p><p></p><p>The problem has existed since day 1, and hasn't really gotten worse with the number of books published. It's a consequence of having all of a monster's numbers be derived from a few basic things (size, type, hit dice, abilities, and skill ranks), with each of those basic things influencing several places in the final statblock. Their solution for 4e appears to be that all the numbers in a monster's statblock are simply set at whatever the designer wants, and don't depend on each other like they do now.</p></blockquote><p></p>
[QUOTE="Xyl, post: 3800108, member: 55828"] Take a look at the errata for the monster manuals some time. There are tons of minor fixes where an attack bonus, or damage roll, or skill bonus, or saving throw, or grapple check, or special ability save DC, or any of a hundred other things was off by 1 or 2 because someone forgot that 5 ranks in Tumble gives a +2 bonus to Jump and nobody caught it before the book went out the door. It's easy to have a minor mistake slip through, especially when you're taking an existing monster and adding class levels. That's what he means by "Gotcha" rules: all the rules that cause changing one thing about a monster to make several other things change. The problem has existed since day 1, and hasn't really gotten worse with the number of books published. It's a consequence of having all of a monster's numbers be derived from a few basic things (size, type, hit dice, abilities, and skill ranks), with each of those basic things influencing several places in the final statblock. Their solution for 4e appears to be that all the numbers in a monster's statblock are simply set at whatever the designer wants, and don't depend on each other like they do now. [/QUOTE]
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