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<blockquote data-quote="Corlon" data-source="post: 1972812" data-attributes="member: 6905"><p>I didn't know there was a summon undead in 3.0...</p><p></p><p>Yeah, this would have worked perfectly as a not very powerful spell in 3.0, BUT now it can be really really broken (imagine fighting a creature with 12 attacks per round, whether it moves or not, and this can be summoned one per round, at level 7 they could get two of these instead of a higher version). </p><p></p><p>So guys, how should we solve this? HD or CR cap? Something else? perhaps it goes against your animated undead HD, so you have to keep slots open to summon, but the summoning can be performed out of nowhere, without corpses and such...then again this could cause a host of problems with things like the pale masters summoning shadows and such.</p><p></p><p>What do you guys think?</p><p></p><p></p><p>(I guess this would make this house rules, moderators, if one of you could move it, that'd be great).</p></blockquote><p></p>
[QUOTE="Corlon, post: 1972812, member: 6905"] I didn't know there was a summon undead in 3.0... Yeah, this would have worked perfectly as a not very powerful spell in 3.0, BUT now it can be really really broken (imagine fighting a creature with 12 attacks per round, whether it moves or not, and this can be summoned one per round, at level 7 they could get two of these instead of a higher version). So guys, how should we solve this? HD or CR cap? Something else? perhaps it goes against your animated undead HD, so you have to keep slots open to summon, but the summoning can be performed out of nowhere, without corpses and such...then again this could cause a host of problems with things like the pale masters summoning shadows and such. What do you guys think? (I guess this would make this house rules, moderators, if one of you could move it, that'd be great). [/QUOTE]
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