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<blockquote data-quote="Lizard" data-source="post: 4079394" data-attributes="member: 1054"><p>Call CNN. I agree with Mourn.</p><p></p><p>The more 'cool stuff' you can do by default, the less room there is for character individuation on a mechanical level -- and that matters to me. I don't want my 'shtick' usurped by someone else because it 'sounds cool' and the rules don't distinguish between who can do it. </p><p></p><p>Because I don't like 'magic walls of inability', I would generally let players *try* things they're not trained to do, but at a penalty or the risk of an attack. In 3x, an untrained grappler had a rough time of it. In 4e, if someone did a Grab and then tried to do something which was covered by a Talent/Power that they didn't have but would "logically" be able to do, I'd probably set a general DC equal to 'very hard' for that level (given scaling competence, I'm guess DCs will scale by level as well -- a hard task for 1st level character might be DC 18, for a tenth level character, DC 25), with the caveat that 'everyone will have combat advantage over you for the next round if you fail'.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4079394, member: 1054"] Call CNN. I agree with Mourn. The more 'cool stuff' you can do by default, the less room there is for character individuation on a mechanical level -- and that matters to me. I don't want my 'shtick' usurped by someone else because it 'sounds cool' and the rules don't distinguish between who can do it. Because I don't like 'magic walls of inability', I would generally let players *try* things they're not trained to do, but at a penalty or the risk of an attack. In 3x, an untrained grappler had a rough time of it. In 4e, if someone did a Grab and then tried to do something which was covered by a Talent/Power that they didn't have but would "logically" be able to do, I'd probably set a general DC equal to 'very hard' for that level (given scaling competence, I'm guess DCs will scale by level as well -- a hard task for 1st level character might be DC 18, for a tenth level character, DC 25), with the caveat that 'everyone will have combat advantage over you for the next round if you fail'. [/QUOTE]
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