Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Please understand your spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lehrbuch" data-source="post: 6843234" data-attributes="member: 6811402"><p>I do the following: <ul> <li data-xf-list-type="ul">Get the player to write a cheat sheet of the relevant information for all their spells. Getting the player to do this is much more valuable than the DM doing it for them, or acquiring pre-prepared spell cards.</li> <li data-xf-list-type="ul">Have a limited time for players to decide what their character is doing in a combat round <em>and</em> enforce it. When it comes to their initiative turn I give players just 10 seconds to decide their action. If they can't decide the PC automatically takes "Ready: until end of round" and then the player gets another 10 seconds at the end of the turn. If the player can't decide then, the PC loses her action. It may seem draconian, but it really concentrates the mind of the players on what they want to do, and knowing their options (and pre-planning before combat actually begins, in cases where the PCs choose the fight), and thinking during other players turns.</li> <li data-xf-list-type="ul">Outside of combat rounds, in "standing around looking puzzled / talking" encounters, it's generally not such a problem if the players dither about what they might do.</li> </ul></blockquote><p></p>
[QUOTE="Lehrbuch, post: 6843234, member: 6811402"] I do the following:[LIST=a] [*]Get the player to write a cheat sheet of the relevant information for all their spells. Getting the player to do this is much more valuable than the DM doing it for them, or acquiring pre-prepared spell cards. [*]Have a limited time for players to decide what their character is doing in a combat round [I]and[/I] enforce it. When it comes to their initiative turn I give players just 10 seconds to decide their action. If they can't decide the PC automatically takes "Ready: until end of round" and then the player gets another 10 seconds at the end of the turn. If the player can't decide then, the PC loses her action. It may seem draconian, but it really concentrates the mind of the players on what they want to do, and knowing their options (and pre-planning before combat actually begins, in cases where the PCs choose the fight), and thinking during other players turns. [*]Outside of combat rounds, in "standing around looking puzzled / talking" encounters, it's generally not such a problem if the players dither about what they might do.[/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Please understand your spells
Top