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Please understand your spells
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<blockquote data-quote="Sunseeker" data-source="post: 6843321"><p>Emphasis mine. THIS. Just soooo much THIS. I spend, on average, 8 hours a week prepping, creating new content, adjusting existing content, filling in gaps I've realized I've missed and attempting to predict the direction the party is going to head and refreshing myself on what the party should expect to encounter tonight. I work 40 hours a week. That's an entire unpaid workday worth of time, EVERY WEEK prepping the game. (I don't find this unreasonable), so the least they can do is be familiar with their <strong>one character</strong>. </p><p></p><p></p><p>My sentiments exactly, this is why I like Fighters, Barbarians, Rogues, even Open Palm Monks and heck, spell-to-smite Paladins. It's real simple, it's real straight forward and it's really quick to play, I like that.</p><p></p><p></p><p></p><p>Sure, but if they can read the spell to me, then they can read the spell to themselves, and therefore know what it does right? Even with that, it still means I need to stop what I'm doing and listen to them. The latter is really what I'm trying to avoid, it just bogs down combat. One guy at the table has all his spells memorized and his turns go by in a flash, which I honestly feel bad about when I have to spend 5 minutes straightening out someone else.</p><p></p><p>I don't feel like the guy was trying to cheat me, so I'm not worried about him adding another couple dice, or increasing the range or effects ect... It was just a matter of being prepared that annoyed me as he is <em>usually</em> a prepared person. The guy who has <em>most</em> of his spells down at least knows what the ones he likes does, I don't blame a person for being unfamiliar with spells they rarely use but really, it shouldn't be on me to have to keep them in check...especially when his reading was <em>that</em> far off.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6843321"] Emphasis mine. THIS. Just soooo much THIS. I spend, on average, 8 hours a week prepping, creating new content, adjusting existing content, filling in gaps I've realized I've missed and attempting to predict the direction the party is going to head and refreshing myself on what the party should expect to encounter tonight. I work 40 hours a week. That's an entire unpaid workday worth of time, EVERY WEEK prepping the game. (I don't find this unreasonable), so the least they can do is be familiar with their [B]one character[/B]. My sentiments exactly, this is why I like Fighters, Barbarians, Rogues, even Open Palm Monks and heck, spell-to-smite Paladins. It's real simple, it's real straight forward and it's really quick to play, I like that. Sure, but if they can read the spell to me, then they can read the spell to themselves, and therefore know what it does right? Even with that, it still means I need to stop what I'm doing and listen to them. The latter is really what I'm trying to avoid, it just bogs down combat. One guy at the table has all his spells memorized and his turns go by in a flash, which I honestly feel bad about when I have to spend 5 minutes straightening out someone else. I don't feel like the guy was trying to cheat me, so I'm not worried about him adding another couple dice, or increasing the range or effects ect... It was just a matter of being prepared that annoyed me as he is [I]usually[/I] a prepared person. The guy who has [I]most[/I] of his spells down at least knows what the ones he likes does, I don't blame a person for being unfamiliar with spells they rarely use but really, it shouldn't be on me to have to keep them in check...especially when his reading was [I]that[/I] far off. [/QUOTE]
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