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<blockquote data-quote="pming" data-source="post: 6843424" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Prepare for a slap of tough-love...</p><p></p><p></p><p></p><p>Dude, you're the DM. You <em><strong>should</strong></em> know all of the spells. And classes. And races. And rules. And equipment. And Backgrounds. And Archtypes. And...and...and... <em>You</em> are the one in control of the game. You are the final authority on if and how something can get done in game. Now, learning and remembering all the things in a new'ish RPG takes time, and 5e has only really been out for just over a year now...but being a DM isn't just about rolling dice for monsters.</p><p></p><p>I don't know every single rule, spell, or class feature in the game either...but I'm learning every session. I read spells, classes, etc as players choose them so that I do know the gist of what they do. A few more months of this and I think I'll be where I <em>should be</em> as a 5e DM. The bottom line is as I said: You are the DM, it is your job to know this stuff. I know I'm still learning new things every now and then, but I still DM because I've been doing it for well over 30 years and love it to death!</p><p></p><p>On a more positive slant... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Don't think of it as an "annoyance to deal with", think of it as an "opportunity to learn the game with your friends". If someone takes some obscure spell nobody has ever taken before (likely, giving 5e's young age), read it after the player does. Next time it comes up, you probably won't have to read it again. Same with races, classes, feats (if you use them), etc. Read it when it comes up...that is part of being a DM. Oh, and all that stuff in the DMG and MM? Yeah...you have to read all that too...such is the burden of being a DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6843424, member: 45197"] Hiya! Prepare for a slap of tough-love... Dude, you're the DM. You [I][B]should[/B][/I] know all of the spells. And classes. And races. And rules. And equipment. And Backgrounds. And Archtypes. And...and...and... [I]You[/I] are the one in control of the game. You are the final authority on if and how something can get done in game. Now, learning and remembering all the things in a new'ish RPG takes time, and 5e has only really been out for just over a year now...but being a DM isn't just about rolling dice for monsters. I don't know every single rule, spell, or class feature in the game either...but I'm learning every session. I read spells, classes, etc as players choose them so that I do know the gist of what they do. A few more months of this and I think I'll be where I [I]should be[/I] as a 5e DM. The bottom line is as I said: You are the DM, it is your job to know this stuff. I know I'm still learning new things every now and then, but I still DM because I've been doing it for well over 30 years and love it to death! On a more positive slant... :) Don't think of it as an "annoyance to deal with", think of it as an "opportunity to learn the game with your friends". If someone takes some obscure spell nobody has ever taken before (likely, giving 5e's young age), read it after the player does. Next time it comes up, you probably won't have to read it again. Same with races, classes, feats (if you use them), etc. Read it when it comes up...that is part of being a DM. Oh, and all that stuff in the DMG and MM? Yeah...you have to read all that too...such is the burden of being a DM. :) ^_^ Paul L. Ming [/QUOTE]
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