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Plenty Of Time To Die: A Shadowdark Review
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<blockquote data-quote="Autumnal" data-source="post: 9016199" data-attributes="member: 6671663"><p>For me, it’s the building on a 5e base, which is more comfortable to me. And it’s the elegant simplicity of the classes. And it’s the reduction of scale for things like xp, and the straightforward nature of “a bag of treasure” as the basic unit. It’s the particular aesthetic, with the great art and Dionne’s amazingly smart page designs. And almost above all, it’s the dismissal of Gygaxian casting and the use of a magic system I actually like. </p><p></p><p>Many of those elements are available elsewhere. But disabilities make me happy for all-I’m-one solutions where someone else did the work. And nobody else could bring her aesthetic, in the same way that nobody could imitate, say, Luka Rejec. </p><p></p><p>Nine of that has to matter to anyone else. But all of it does to me.</p></blockquote><p></p>
[QUOTE="Autumnal, post: 9016199, member: 6671663"] For me, it’s the building on a 5e base, which is more comfortable to me. And it’s the elegant simplicity of the classes. And it’s the reduction of scale for things like xp, and the straightforward nature of “a bag of treasure” as the basic unit. It’s the particular aesthetic, with the great art and Dionne’s amazingly smart page designs. And almost above all, it’s the dismissal of Gygaxian casting and the use of a magic system I actually like. Many of those elements are available elsewhere. But disabilities make me happy for all-I’m-one solutions where someone else did the work. And nobody else could bring her aesthetic, in the same way that nobody could imitate, say, Luka Rejec. Nine of that has to matter to anyone else. But all of it does to me. [/QUOTE]
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Plenty Of Time To Die: A Shadowdark Review
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