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Plenty Of Time To Die: A Shadowdark Review
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9016268" data-attributes="member: 11760"><p>But there are no grues in the core rulebook, alas!</p><p></p><p>Ran another game of Shadowdark this weekend, running two players (both trying out wizards and the roll-to-cast system for the first time). Complete blast, extremely intuitive to both play and DM -- and very deadly.</p><p></p><p>One player kept easily making his spellcasting rolls to fire off magic missile over and over again (the combination of a high Intelligence and being an elf made him a bit cocky). But once their luck began to run out, it ran out <em>very </em>quickly.</p><p></p><p>I backed the full book, but I concur that the quickstart rules are so shockingly complete, that I urge anyone curious about the game to pick them up. They're the equivalent of an old school basic boxed set, with enough content (including a good-sized dungeon) to keep a group occupied through level three at least.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9016268, member: 11760"] But there are no grues in the core rulebook, alas! Ran another game of Shadowdark this weekend, running two players (both trying out wizards and the roll-to-cast system for the first time). Complete blast, extremely intuitive to both play and DM -- and very deadly. One player kept easily making his spellcasting rolls to fire off magic missile over and over again (the combination of a high Intelligence and being an elf made him a bit cocky). But once their luck began to run out, it ran out [I]very [/I]quickly. I backed the full book, but I concur that the quickstart rules are so shockingly complete, that I urge anyone curious about the game to pick them up. They're the equivalent of an old school basic boxed set, with enough content (including a good-sized dungeon) to keep a group occupied through level three at least. [/QUOTE]
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