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Plenty Of Time To Die: A Shadowdark Review
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9016324" data-attributes="member: 11760"><p>Hasn't this been asked and answered several times in the past?</p><p></p><p>Most OSR games are retroclones, bringing a late 1970s/early 1980s mechanical chassis to the table. That's great if you want it, but it's a turn off for plenty of people.</p><p></p><p>In contrast, Shadowdark will be extremely familiar to 5E DMs and players, with a unified d20 resolution system, advantage/disadvantage and ascending AC. But it leaves out a lot of the 5E complications, like explicit skills, feats and multiple action types. It also dumps Vancian casting.</p><p></p><p>Yes, an OSR enthusiast with a big collection could assemble Shadowdark out of half a dozen games that are already out there. It turns that that's not what most people want to do, though, so "we've got this already" isn't really true.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9016324, member: 11760"] Hasn't this been asked and answered several times in the past? Most OSR games are retroclones, bringing a late 1970s/early 1980s mechanical chassis to the table. That's great if you want it, but it's a turn off for plenty of people. In contrast, Shadowdark will be extremely familiar to 5E DMs and players, with a unified d20 resolution system, advantage/disadvantage and ascending AC. But it leaves out a lot of the 5E complications, like explicit skills, feats and multiple action types. It also dumps Vancian casting. Yes, an OSR enthusiast with a big collection could assemble Shadowdark out of half a dozen games that are already out there. It turns that that's not what most people want to do, though, so "we've got this already" isn't really true. [/QUOTE]
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