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Plenty Of Time To Die: A Shadowdark Review
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<blockquote data-quote="Bill Zebub" data-source="post: 9093010" data-attributes="member: 7031982"><p>Having actually <em>played</em> Shadowdark quite a bit, I don't find it soulless at all. Or, to be more accurate, the sessions themselves have not been soulless. They have been some of the best gaming sessions I've experienced in years.</p><p></p><p>I can imagine somebody finding the book itself not to their tastes, and then describing it as "soulless". There's not a lot of prose, not a lot of backstory and exposition and (bad) fiction. And if that's what somebody is looking for...90s era walls-of-text...then, yeah, this one will disappoint. It simply presents the rules of the game. To give it soul you have to breathe life into it at the table.</p><p></p><p>And personally if I were forced to choose where to put the life, the soul, I would put it into the gameplay, not the rulebook.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9093010, member: 7031982"] Having actually [I]played[/I] Shadowdark quite a bit, I don't find it soulless at all. Or, to be more accurate, the sessions themselves have not been soulless. They have been some of the best gaming sessions I've experienced in years. I can imagine somebody finding the book itself not to their tastes, and then describing it as "soulless". There's not a lot of prose, not a lot of backstory and exposition and (bad) fiction. And if that's what somebody is looking for...90s era walls-of-text...then, yeah, this one will disappoint. It simply presents the rules of the game. To give it soul you have to breathe life into it at the table. And personally if I were forced to choose where to put the life, the soul, I would put it into the gameplay, not the rulebook. [/QUOTE]
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