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Plenty Of Time To Die: A Shadowdark Review
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<blockquote data-quote="Emberashh" data-source="post: 9093157" data-attributes="member: 7040941"><p>Well yes, im elaborating on my opinion of the game and why I think that way.</p><p></p><p>I have never understood why people consistently see me calling a particular game soulless and get a brain worm thinking Im making objective statements just because I don't speak passively about my opinions.</p><p></p><p></p><p></p><p>When I read them, I just wonder aloud why Im doing so when Ive already read all of this several times over in dozens of other rule books.</p><p></p><p>Shadowdark isn't the first game to be a very concise take on OSE/BX, and Im not in any need of a marginally better presentation of the exact same rules Im already familiar with.</p><p></p><p></p><p></p><p>Sure, if what you're after in a game is to just do all the creative work yourself. As said previously, Shadowdark is designed expecting you to fill in all the flavor, but it never considers if someone can (and will) be filling in all the rules.</p><p></p><p>I could run Shadowdark right now and I don't even need the book. You might call that a good thing, but in the context of me being able to do that <em>only</em> because Im already familiar with dozens of other games that <em>are mechanically identical</em>, it most certainly isn't, because why spend 30 odd dollars on a book that, in more ways than one, offers me nothing of value?</p><p></p><p>SD Is fine if you're a 5e-only person who wants to dip into OSR for a change. Its accessible and all that. But if you've already been around the block in that scene, the most SD can offer you is a novel torch rule and a 1-2 ideas for homebrew rules.</p><p></p><p>Thats not a $30 value, and its fair to make it clear to people what they're getting depending on where they are in the hobby. Thats why I don't mind saying it <em>can be</em> good for some, but in the scheme of things it isn't that special a book, which is the same thing I say about Pathfinder, and why I think, like Paizos AP Books, Shadowdark will probably be a good source to mine for adventure material.</p><p></p><p>But as a game system? There's nothing there that I don't already have a dozen times over in my library.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9093157, member: 7040941"] Well yes, im elaborating on my opinion of the game and why I think that way. I have never understood why people consistently see me calling a particular game soulless and get a brain worm thinking Im making objective statements just because I don't speak passively about my opinions. When I read them, I just wonder aloud why Im doing so when Ive already read all of this several times over in dozens of other rule books. Shadowdark isn't the first game to be a very concise take on OSE/BX, and Im not in any need of a marginally better presentation of the exact same rules Im already familiar with. Sure, if what you're after in a game is to just do all the creative work yourself. As said previously, Shadowdark is designed expecting you to fill in all the flavor, but it never considers if someone can (and will) be filling in all the rules. I could run Shadowdark right now and I don't even need the book. You might call that a good thing, but in the context of me being able to do that [I]only[/I] because Im already familiar with dozens of other games that [I]are mechanically identical[/I], it most certainly isn't, because why spend 30 odd dollars on a book that, in more ways than one, offers me nothing of value? SD Is fine if you're a 5e-only person who wants to dip into OSR for a change. Its accessible and all that. But if you've already been around the block in that scene, the most SD can offer you is a novel torch rule and a 1-2 ideas for homebrew rules. Thats not a $30 value, and its fair to make it clear to people what they're getting depending on where they are in the hobby. Thats why I don't mind saying it [I]can be[/I] good for some, but in the scheme of things it isn't that special a book, which is the same thing I say about Pathfinder, and why I think, like Paizos AP Books, Shadowdark will probably be a good source to mine for adventure material. But as a game system? There's nothing there that I don't already have a dozen times over in my library. [/QUOTE]
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