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Plenty Of Time To Die: A Shadowdark Review
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<blockquote data-quote="Reynard" data-source="post: 9419853" data-attributes="member: 467"><p>The Arcland is a wasteland wilderness dominated by blasted rock and strange chimneys of unusual stone. Electrical storms emerge from the ground itself, often revealing tunnels or "Wells" into the earth in their wake. Wizards, cultists, and fugitives have made their home in the Arcland for centuries to avoid the powers of the civilized world. At the border between those civilized lands and the Arcland is Arcverge, a raucous frontier town where Arcland explorers and adventurers convene to prepare their expeditions into the foreboding wasteland. From the Arcland they pull powerful but strange artifacts, things a science and sorcery melded together that even in their often broken, unpowered state are worth much gold to the Artificer's Guild.</p><p></p><p>Few realize that the Arcland is a frontier from another direction as well: from below. Centuries ago the unnamable dwellers of the Hollow Earth set their techno-magical machines to explore ever upward toward the (to the hollow earthers) mythical Sky Above. But war between factions using weapons beyond comprehension destroyed the Hollow Earth and all that remain are the machines, monsters and mutants fleeing the blasted, irradiated world within -- and emerging through the Chimneys and Wells of the Arcland.</p><p></p><p>^^^This is the setting I will be using for my Shadowdark campaign, con events and hopefully some 3rd party supplements.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9419853, member: 467"] The Arcland is a wasteland wilderness dominated by blasted rock and strange chimneys of unusual stone. Electrical storms emerge from the ground itself, often revealing tunnels or "Wells" into the earth in their wake. Wizards, cultists, and fugitives have made their home in the Arcland for centuries to avoid the powers of the civilized world. At the border between those civilized lands and the Arcland is Arcverge, a raucous frontier town where Arcland explorers and adventurers convene to prepare their expeditions into the foreboding wasteland. From the Arcland they pull powerful but strange artifacts, things a science and sorcery melded together that even in their often broken, unpowered state are worth much gold to the Artificer's Guild. Few realize that the Arcland is a frontier from another direction as well: from below. Centuries ago the unnamable dwellers of the Hollow Earth set their techno-magical machines to explore ever upward toward the (to the hollow earthers) mythical Sky Above. But war between factions using weapons beyond comprehension destroyed the Hollow Earth and all that remain are the machines, monsters and mutants fleeing the blasted, irradiated world within -- and emerging through the Chimneys and Wells of the Arcland. ^^^This is the setting I will be using for my Shadowdark campaign, con events and hopefully some 3rd party supplements. [/QUOTE]
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