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Plenty Of Time To Die: A Shadowdark Review
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<blockquote data-quote="Jahydin" data-source="post: 9424360" data-attributes="member: 6984869"><p>Wow, no kidding! This made my entire year.</p><p></p><p>I remember there was a <a href="https://www.enworld.org/threads/youve-just-taken-over-wotc-what-do-you-do.695275/#post-8935117" target="_blank">thread </a>on what our perfect version of D&D would be like and I responded with:</p><p></p><p></p><p>I knew when I was typing it out it was just a pipe dream. The hobby as a whole seemed to be marching in the exact opposite direction and I knew, much like my taste in Blackmetal, that sort of tone has no place in the mainstream.</p><p></p><p>Imagine my surprise when I saw Shadowdark! I know I have a tendency to "gush" when I talk about other's RPG work, but I just couldn't believe there was someone out there who understood that "tone" I was dreaming about. I was so excited, I posted about it here right away 100% expecting it to be completely ignored. </p><p></p><p>Well, I've never been so glad to be so wrong, and all those awards are proof. The team did an incredible job marketing it; Kelsey is a masterclass example of writing rules informed by actual gameplay and not just whiteboard, theory crafting; and turns out, there are people out there that want a version of D&D that feels ancient, esoteric, and dangerous again like me.</p><p></p><p>Now, for the future: I'm hoping for some more fun and clever, hexploration rules to get my games out of the dungeons for occasions. Also, can't wait to see what a "module-sized" Shadowdark dungeon from Kelsey would look like!</p></blockquote><p></p>
[QUOTE="Jahydin, post: 9424360, member: 6984869"] Wow, no kidding! This made my entire year. I remember there was a [URL='https://www.enworld.org/threads/youve-just-taken-over-wotc-what-do-you-do.695275/#post-8935117']thread [/URL]on what our perfect version of D&D would be like and I responded with: I knew when I was typing it out it was just a pipe dream. The hobby as a whole seemed to be marching in the exact opposite direction and I knew, much like my taste in Blackmetal, that sort of tone has no place in the mainstream. Imagine my surprise when I saw Shadowdark! I know I have a tendency to "gush" when I talk about other's RPG work, but I just couldn't believe there was someone out there who understood that "tone" I was dreaming about. I was so excited, I posted about it here right away 100% expecting it to be completely ignored. Well, I've never been so glad to be so wrong, and all those awards are proof. The team did an incredible job marketing it; Kelsey is a masterclass example of writing rules informed by actual gameplay and not just whiteboard, theory crafting; and turns out, there are people out there that want a version of D&D that feels ancient, esoteric, and dangerous again like me. Now, for the future: I'm hoping for some more fun and clever, hexploration rules to get my games out of the dungeons for occasions. Also, can't wait to see what a "module-sized" Shadowdark dungeon from Kelsey would look like! [/QUOTE]
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