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General Tabletop Discussion
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Plot and Background for my very first adventure!
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<blockquote data-quote="dreaded_beast" data-source="post: 1360800" data-attributes="member: 11185"><p>Thanks for all the responses so far! They have been very informative and enlightening.</p><p></p><p>I only have 3.0 Monster Manual, so I was using the 3.0 version of the large skeleton. I called it an ogre, just in case the PC asks what type of skeleton it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Plus someone on the boards suggested it should be an ogre skeleton so I went with it since it sounded good enough to me.</p><p></p><p>I have a lot of player experience under my belt, but virtually no DMing experience, hehe. I know that rail-roading usually isn't the way to go, but I hope that it won't "seem" like rail-roading when actually play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I really hope that the PC does what is intended, but if worse comes to worse, I guess I can think up some background options. I was thinking about either some random encounters in the woods or if the PC decides to go to town, an encounter on the way to town or even meeting the evil Cleric on the way to town.</p><p></p><p>Now I am making the map of the Dwarven Ruins and the key for the map, but I'm not too sure if I am doing it correctly or if I have enough info down. I will post it later and hopefully you guys can tell me what you think.</p><p></p><p>Map Key to the Dwarven Ruins</p><p><a href="http://www.enworld.org/forums/showthread.php?t=76863" target="_blank">http://www.enworld.org/forums/showthread.php?t=76863</a></p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 1360800, member: 11185"] Thanks for all the responses so far! They have been very informative and enlightening. I only have 3.0 Monster Manual, so I was using the 3.0 version of the large skeleton. I called it an ogre, just in case the PC asks what type of skeleton it is. :) Plus someone on the boards suggested it should be an ogre skeleton so I went with it since it sounded good enough to me. I have a lot of player experience under my belt, but virtually no DMing experience, hehe. I know that rail-roading usually isn't the way to go, but I hope that it won't "seem" like rail-roading when actually play. :) I really hope that the PC does what is intended, but if worse comes to worse, I guess I can think up some background options. I was thinking about either some random encounters in the woods or if the PC decides to go to town, an encounter on the way to town or even meeting the evil Cleric on the way to town. Now I am making the map of the Dwarven Ruins and the key for the map, but I'm not too sure if I am doing it correctly or if I have enough info down. I will post it later and hopefully you guys can tell me what you think. Map Key to the Dwarven Ruins [url]http://www.enworld.org/forums/showthread.php?t=76863[/url] [/QUOTE]
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