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General Tabletop Discussion
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Plot and Background for my very first adventure!
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<blockquote data-quote="Joe123" data-source="post: 1362458" data-attributes="member: 10325"><p>Derulbaskul said:</p><p></p><p>I did not read dreaded_beast's first post by assuming events he described are the most likely to occur. He never said this, in fact. Rather, he gave clear details about what the PCs will do at the beginning of the adventure, (so specific in fact, that they are indicative of railroading). Since you devise your adventures the same way, you are guilty of the same thing.</p><p></p><p>DragonLancer said:</p><p></p><p></p><p>I did not put words in the DM's mouth or guess how he intended running the game. I merely gave suggestions, based solely on what he said, which I quoted word-for-word. Imagining what the player will do is one thing. However, specifically saying, "the PC Monk returns to the Monastery ... the Master sends the PC Monk to the Dwarven Ruins”, is linear and restrictive, offering the player no choices.</p><p></p><p>I will not respond to nikolai's post, which is completely untrue and not representative of how all dungeon master's run a game, in general.</p><p></p><p>dreaded_beast said:</p><p></p><p>It does not matter whether the players realize they are being railroaded or whether the beginning of your adventure seems like railroading to the players.The fact is that, if in the beginning you present them with only a few restrictive courses of action to pursue, they will enjoy it less.</p></blockquote><p></p>
[QUOTE="Joe123, post: 1362458, member: 10325"] Derulbaskul said: I did not read dreaded_beast's first post by assuming events he described are the most likely to occur. He never said this, in fact. Rather, he gave clear details about what the PCs will do at the beginning of the adventure, (so specific in fact, that they are indicative of railroading). Since you devise your adventures the same way, you are guilty of the same thing. DragonLancer said: I did not put words in the DM's mouth or guess how he intended running the game. I merely gave suggestions, based solely on what he said, which I quoted word-for-word. Imagining what the player will do is one thing. However, specifically saying, "the PC Monk returns to the Monastery ... the Master sends the PC Monk to the Dwarven Ruins”, is linear and restrictive, offering the player no choices. I will not respond to nikolai's post, which is completely untrue and not representative of how all dungeon master's run a game, in general. dreaded_beast said: It does not matter whether the players realize they are being railroaded or whether the beginning of your adventure seems like railroading to the players.The fact is that, if in the beginning you present them with only a few restrictive courses of action to pursue, they will enjoy it less. [/QUOTE]
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Plot and Background for my very first adventure!
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