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Plot and Background for my very first adventure!
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<blockquote data-quote="Joe123" data-source="post: 1364000" data-attributes="member: 10325"><p>So what? We could all just say his adventure is entirely perfect – flawless, but that does not really answer his initial question, in which in part, he asked for readers to point out mistakes. He asked for mistakes to be pointed out, so I did.</p><p></p><p></p><p>That is not the point. The point is that he offers little choice for the player at the beginning of the adventure. Even if the PC wants to embark on the quest, the player is short-changed because he has only one path to pursue at the beginning of the adventure. As the DMG clearly explains, choices are critical to a good game.</p><p></p><p></p><p>Multiple choices made available to the player are good. I never said giving the player complete freedom and limitless opportunity to do anything is good.</p><p></p><p></p><p>It is not just that his starting option is severely limited. In addition, “the PC Monk returns to the Monastery,” (whether the player like that or not); “the Master sends the PC Monk to the Dwarven Ruins”, (again, regardless of whether the player wants to do this). This seems more like the player participating in the DM’s story, rather than creating his own story. Of course, this can reduce the player’s fun. You agree an open-ended game is great; after all you say, “yes the game is more open ended than a computer game and that is a great thing about it.”</p></blockquote><p></p>
[QUOTE="Joe123, post: 1364000, member: 10325"] So what? We could all just say his adventure is entirely perfect – flawless, but that does not really answer his initial question, in which in part, he asked for readers to point out mistakes. He asked for mistakes to be pointed out, so I did. That is not the point. The point is that he offers little choice for the player at the beginning of the adventure. Even if the PC wants to embark on the quest, the player is short-changed because he has only one path to pursue at the beginning of the adventure. As the DMG clearly explains, choices are critical to a good game. Multiple choices made available to the player are good. I never said giving the player complete freedom and limitless opportunity to do anything is good. It is not just that his starting option is severely limited. In addition, “the PC Monk returns to the Monastery,” (whether the player like that or not); “the Master sends the PC Monk to the Dwarven Ruins”, (again, regardless of whether the player wants to do this). This seems more like the player participating in the DM’s story, rather than creating his own story. Of course, this can reduce the player’s fun. You agree an open-ended game is great; after all you say, “yes the game is more open ended than a computer game and that is a great thing about it.” [/QUOTE]
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