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General Tabletop Discussion
*TTRPGs General
plot and npc-driven adventures
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<blockquote data-quote="Bloodstone Press" data-source="post: 2522015" data-attributes="member: 12468"><p>I really like character driven plots. I like it when the adventure happens to the characters, whether they like it or not. i'm not really a role-player, I am really more of a war gamer and a story teller. I like complex stories with many sub-plots. I love it when players spend hours trying to figure out WTF is going on and what they should do in a difficult situation. </p><p> </p><p>In fact, I wrote a supplement a few years ago that can help you design your own character driven plots. To quote from the introduction of chapter 2: </p><p></p><p></p><p> If you are interested in this method of campaign design, check out the <a href="http://www.rpgnow.com/product_info.php?products_id=157&SRC=EnWorld" target="_blank">Book of Broken Dreams. </a></p><p>[/shameless plug] <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p> I personally use those rules when planning nearly all my games. They make it so very easy to develop interesting, dynamic characters and plots.</p></blockquote><p></p>
[QUOTE="Bloodstone Press, post: 2522015, member: 12468"] I really like character driven plots. I like it when the adventure happens to the characters, whether they like it or not. i'm not really a role-player, I am really more of a war gamer and a story teller. I like complex stories with many sub-plots. I love it when players spend hours trying to figure out WTF is going on and what they should do in a difficult situation. In fact, I wrote a supplement a few years ago that can help you design your own character driven plots. To quote from the introduction of chapter 2: If you are interested in this method of campaign design, check out the [url=http://www.rpgnow.com/product_info.php?products_id=157&SRC=EnWorld]Book of Broken Dreams. [/url] [/shameless plug] :) I personally use those rules when planning nearly all my games. They make it so very easy to develop interesting, dynamic characters and plots. [/QUOTE]
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