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Plot Cards, or How To Write Intrigue in 3 Easy Steps
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<blockquote data-quote="rdonoghue" data-source="post: 4114460" data-attributes="member: 43880"><p>So, I love stuff like this, and I think you'll get a lot of miles out of it as is, but if i were to tweak it, I might paradoxically suggest either more or less structure.</p><p></p><p>On the less structure end, I think you might find these are a fantastic way to answer questions. _Which_ questions are the tough part, but consider the following:</p><p></p><p>What is at risk?</p><p>What threatens it?</p><p>What Else has an interest?</p><p></p><p>Pull out three cards, slap them down, and suddenly you have a dynamic. You could include the PC cards in that shuffle, but to be frank, I think you might have an easier time if you see what the situation is, and let -that- inspire you regarding the best insertion point for PC's</p><p></p><p>(EDIT: To clarify, this is structurally very similar to what you suggest, I'm just tilting to focus to demonstrate where it might be shaken up a but. Change the questions, and you change the dynamic, and that's a good thing.)</p><p></p><p>For more structure, I would take a little more advantage of proximity and placement. Consider a similar 5 card cross, with the PC in the center. Imagine that one axis is support (with two supporting factions pulling in two different directions) and the other axis is opposition (who are also in opposition to one another). Bam, instant PC network. If you then go on to the next PC, do this trick: Flip all of PC #1's cards over, mix them up, and set one aside face down. Shuffle the others into your deck, then pull the top three, still face down. Mix in the card you had set aside, then lay out the four cards. Doing this (and cheating a bit for the last guy, so he has one from the first guy too) makes each PC's network into part of the larger thing.</p><p></p><p>Anyway, I cheer this on. It's a mighty trick.</p><p></p><p>-Rob D.</p></blockquote><p></p>
[QUOTE="rdonoghue, post: 4114460, member: 43880"] So, I love stuff like this, and I think you'll get a lot of miles out of it as is, but if i were to tweak it, I might paradoxically suggest either more or less structure. On the less structure end, I think you might find these are a fantastic way to answer questions. _Which_ questions are the tough part, but consider the following: What is at risk? What threatens it? What Else has an interest? Pull out three cards, slap them down, and suddenly you have a dynamic. You could include the PC cards in that shuffle, but to be frank, I think you might have an easier time if you see what the situation is, and let -that- inspire you regarding the best insertion point for PC's (EDIT: To clarify, this is structurally very similar to what you suggest, I'm just tilting to focus to demonstrate where it might be shaken up a but. Change the questions, and you change the dynamic, and that's a good thing.) For more structure, I would take a little more advantage of proximity and placement. Consider a similar 5 card cross, with the PC in the center. Imagine that one axis is support (with two supporting factions pulling in two different directions) and the other axis is opposition (who are also in opposition to one another). Bam, instant PC network. If you then go on to the next PC, do this trick: Flip all of PC #1's cards over, mix them up, and set one aside face down. Shuffle the others into your deck, then pull the top three, still face down. Mix in the card you had set aside, then lay out the four cards. Doing this (and cheating a bit for the last guy, so he has one from the first guy too) makes each PC's network into part of the larger thing. Anyway, I cheer this on. It's a mighty trick. -Rob D. [/QUOTE]
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