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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Plot-driven training, outside of level advancement
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<blockquote data-quote="Prestidigitalis" data-source="post: 5205545" data-attributes="member: 74496"><p>As it stands, if a character wants to "train" to become better at something, the mechanics require that it be done as part of power/feat/skill selection or retraining upon achieving a new level.</p><p></p><p>How would you feel about a "training bonus" (really just a special kind of circumstance bonus) based on training done during down time, actually role-played (optionally), and limited in application to a specific time frame?</p><p></p><p>Examples:</p><p></p><p>The party will be leaving in two weeks to traverse a treacherous mountain range with no known passes. They can buy all the right equipment. They can allow the character with the best Athletics skill to lead. There even acquire a ritual to use daily to assist in some way. But could they not also train in climbing techniques before they set out? If they train for one week, they receive a +2 circumstance bonus to Athletics checks for climbing; the bonus lasts for one month minimum, but continues so long as they do substantial climbing every week, i.e. until they have crossed that mountain range.</p><p></p><p>The party will be leaving in 3 days to fight a powerful fire-breathing dragon. They have acquired spells, potions and other magic items to help them resist fire. They even let a tiefling join up just for the occasion. But </p><p>could they not also practice smothering fires? If they train for one day, they receive a +2 circumstance bonus to checks involving extinguishing fires on all creatures, including themselves; the bonus lasts for one week minimum, but continues so long as they use or practice the techniques every day.</p><p></p><p>Is this something you just already do? If not, does it sound useful? Is there another way of handling such training, maybe in the DMG or DMG2?</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5205545, member: 74496"] As it stands, if a character wants to "train" to become better at something, the mechanics require that it be done as part of power/feat/skill selection or retraining upon achieving a new level. How would you feel about a "training bonus" (really just a special kind of circumstance bonus) based on training done during down time, actually role-played (optionally), and limited in application to a specific time frame? Examples: The party will be leaving in two weeks to traverse a treacherous mountain range with no known passes. They can buy all the right equipment. They can allow the character with the best Athletics skill to lead. There even acquire a ritual to use daily to assist in some way. But could they not also train in climbing techniques before they set out? If they train for one week, they receive a +2 circumstance bonus to Athletics checks for climbing; the bonus lasts for one month minimum, but continues so long as they do substantial climbing every week, i.e. until they have crossed that mountain range. The party will be leaving in 3 days to fight a powerful fire-breathing dragon. They have acquired spells, potions and other magic items to help them resist fire. They even let a tiefling join up just for the occasion. But could they not also practice smothering fires? If they train for one day, they receive a +2 circumstance bonus to checks involving extinguishing fires on all creatures, including themselves; the bonus lasts for one week minimum, but continues so long as they use or practice the techniques every day. Is this something you just already do? If not, does it sound useful? Is there another way of handling such training, maybe in the DMG or DMG2? [/QUOTE]
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Community
General Tabletop Discussion
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Plot-driven training, outside of level advancement
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