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General Tabletop Discussion
*Pathfinder & Starfinder
Plot-driven training, outside of level advancement
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<blockquote data-quote="fba827" data-source="post: 5205623" data-attributes="member: 807"><p>While not exactly the same as what you're talking about, there is something very similar in DMG2.</p><p></p><p>The thing in DMG2 is more to represent exemplary things (learning special techniques from a grand sword master, bathing in the blood of a certain epic dragon, performing an exceptional divine act that saved a religion itself)</p><p></p><p>But, supposing for a moment that this could also apply to something more mundane like mountain climbing training .... </p><p></p><p>You'd basically come up with a power/property and equivalent magic item level (i.e. would this +2 athletics count as a level 2 magic item property, would this encounter power to make a free save against ongoing fire damage be the equivalent of a power you'd find on a level 3 magic item, etc)</p><p></p><p>Then you'd get the training boon (in the form os a bonus/property/daily power/etc). In exchange, the DM would consider it to take the place of a level X magic item (presuming your campaign uses standard treasure parcels).</p><p></p><p>Per DMG2, such things remain with the PC for a few levels or longer.</p><p>(if you were doing magic items "by the book" in your campaign, that would represent the amount of time the equivalent magic item would be with you before it lost its value in favor of more powerful magic items that you'd put in those same slots, etc)</p><p></p><p></p><p>Alternatively, you could simply role-play the fact that you trained during downtime, but gain no real game mechanics benefits since you'd only be using it for the one journey/trek and just rely on the extra equipment (climbing gear) and rituals (endure elements) etc...therefore the training itself may be incidental in the grand scheme if it's not going to be the focus beyond a single session's trek.</p><p></p><p></p><p>Alternatively, RP it out (let's look at the geography maps of that mountain, and understand the rock composition etc to know what gear would work best, etc) and then ask the DM for a +1/+2 circumstance modifier based on the specific training you did in prep for the specific journey</p><p></p><p></p><p>Alternatively, if doing skill challenges to cross the mountain, I think that would probably account for pre-knowledge... nature/dungeoneering/history/athletics/etc is what the PC has already learned (including incidental preplanning for the journey).</p><p></p><p></p><p>So, bottom line, there are similar things to what you're asking, but nothing exactly the same.. and it comes down to what you can <s>trick</s> convince your DM into <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fba827, post: 5205623, member: 807"] While not exactly the same as what you're talking about, there is something very similar in DMG2. The thing in DMG2 is more to represent exemplary things (learning special techniques from a grand sword master, bathing in the blood of a certain epic dragon, performing an exceptional divine act that saved a religion itself) But, supposing for a moment that this could also apply to something more mundane like mountain climbing training .... You'd basically come up with a power/property and equivalent magic item level (i.e. would this +2 athletics count as a level 2 magic item property, would this encounter power to make a free save against ongoing fire damage be the equivalent of a power you'd find on a level 3 magic item, etc) Then you'd get the training boon (in the form os a bonus/property/daily power/etc). In exchange, the DM would consider it to take the place of a level X magic item (presuming your campaign uses standard treasure parcels). Per DMG2, such things remain with the PC for a few levels or longer. (if you were doing magic items "by the book" in your campaign, that would represent the amount of time the equivalent magic item would be with you before it lost its value in favor of more powerful magic items that you'd put in those same slots, etc) Alternatively, you could simply role-play the fact that you trained during downtime, but gain no real game mechanics benefits since you'd only be using it for the one journey/trek and just rely on the extra equipment (climbing gear) and rituals (endure elements) etc...therefore the training itself may be incidental in the grand scheme if it's not going to be the focus beyond a single session's trek. Alternatively, RP it out (let's look at the geography maps of that mountain, and understand the rock composition etc to know what gear would work best, etc) and then ask the DM for a +1/+2 circumstance modifier based on the specific training you did in prep for the specific journey Alternatively, if doing skill challenges to cross the mountain, I think that would probably account for pre-knowledge... nature/dungeoneering/history/athletics/etc is what the PC has already learned (including incidental preplanning for the journey). So, bottom line, there are similar things to what you're asking, but nothing exactly the same.. and it comes down to what you can [s]trick[/s] convince your DM into :) [/QUOTE]
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Plot-driven training, outside of level advancement
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