blargney the second
blargney the minute's son
I learned a new kids' game called Fortunately/Unfortunately. Here's a simple example:
I'm flying out to visit my brother.
Unfortunately, the airplane dies in mid-air.
Fortunately, there are parachutes for everyone.
Unfortunately, mine doesn't work.
I noticed a similarity to RPGs, and mentally filed this away as a way of generating plots with loads of twists.
Writing this, it's occured to me that RPGs are a complicated game of fortunately/unfortunately. The main difference is that the dice tell you whether your action is fortunate or unfortunate.
-blarg
I'm flying out to visit my brother.
Unfortunately, the airplane dies in mid-air.
Fortunately, there are parachutes for everyone.
Unfortunately, mine doesn't work.
I noticed a similarity to RPGs, and mentally filed this away as a way of generating plots with loads of twists.
Writing this, it's occured to me that RPGs are a complicated game of fortunately/unfortunately. The main difference is that the dice tell you whether your action is fortunate or unfortunate.
-blarg