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Plot Help: high-level plot twist needed after PC's ally with their foe.
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<blockquote data-quote="Gotterdammerung" data-source="post: 2252934" data-attributes="member: 16442"><p>*** some spoilers from the 3.0 adventure path below ***</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Hi everyone.</p><p></p><p>First, was there ever a "plots" sub-forum? I looked for one not wanting to clutter the general board by mistake. Mods, feel free to move this if it's not the right forum.</p><p></p><p>I'm soliciting some ideas for high-level adventuring where the (mostly good) PC's actually JOIN the forces of evil to accomplish a greater purpose. Most (if not all) of the encounters that I'd prepared to move the characters from 15th to 18th level will effectively be invalidated by this choice, so I've got quite a bit of development to do.</p><p></p><p>Here's some background:</p><p></p><p>------</p><p></p><p>The PC's home world is a plane called the Pits of Banishment, created thousands of years ago when the creator god of all humankind sacrificed itself to seal away the ascendant Dragon God, Ashardalon. Millions of innocents of all races "fell" into banishment at this time and were lost to the realms above.</p><p></p><p>The king of Dragonkin, friend to both humans and dragonkind, was forced to trap the souls of his offspring for his bloodline to avoid annhilation. These trapped souls fell into the Pit. Two of the PC's are of this bloodline.</p><p></p><p>The PC's have reached the point where they know all this, and are watching their "world" fall into the hands of the invading Orc horde. The orc horde has been created by the first-born son of the King of Dragonkin, a mighty warlord named Imperagon. Imperagon hopes to re-forge the sword of his mother, draw Ashardolon forward, and slay him. This, he believes, will end the need for the Pits of Banishment and his new orc empire will escape to claim the lands above.</p><p></p><p>The PC's know (through divinations and oracles) that Imperagon's pride will cause his downfall, and Ashardalon will be freed to ravage all in fire.</p><p></p><p>Despite all the "morally objectionable" things that Imperagon has done up to this point (I can go into detail later if it comes up...), the PC's have come to the conclusion that his plan isn't half bad. A small but growing faction of them want to JOIN my big-bad-evil-warlord (BBEW) and see if their help offsets the prophecies of his downfall.</p><p></p><p></p><p>In summary:</p><p></p><p>Imperagon's plan is to conquer the realm with a mighty Orc Empire, with himself as Overlord. He'll draw Ashardalon into the realm, slay it, the Pits will be no more, and his empire will be free to expand into the "land above."</p><p></p><p>PC's want to join Imperagon. </p><p></p><p>Ashardalon wants the destruction of all life, and to set the Pits of Banishment aflame.</p><p></p><p>The Church of the creator god (currently run by demons in the god's absence) wants the seal to remain, Ashardalon to stay put, and humankind to remain dominant (since they are the easiest to subvert to chaos). Even if this means remaining in perpetual banishment.</p><p></p><p>------</p><p></p><p></p><p>I'm looking for some kind of "unexpected twist" where another key player is introduced, who works to thwart the intentions of all four - PC's, Imperagon, Church, and Ashardalon... for some yet unknown goal.</p><p></p><p>Anybody got any ideas to throw my way? I'm leaning toward having the banished Celestials make a stand against anyone who attempts to unravel the Pit (their master's work). But a part of me feels like that's the easy way out.</p><p></p><p></p><p>thanks in advance!</p></blockquote><p></p>
[QUOTE="Gotterdammerung, post: 2252934, member: 16442"] *** some spoilers from the 3.0 adventure path below *** Hi everyone. First, was there ever a "plots" sub-forum? I looked for one not wanting to clutter the general board by mistake. Mods, feel free to move this if it's not the right forum. I'm soliciting some ideas for high-level adventuring where the (mostly good) PC's actually JOIN the forces of evil to accomplish a greater purpose. Most (if not all) of the encounters that I'd prepared to move the characters from 15th to 18th level will effectively be invalidated by this choice, so I've got quite a bit of development to do. Here's some background: ------ The PC's home world is a plane called the Pits of Banishment, created thousands of years ago when the creator god of all humankind sacrificed itself to seal away the ascendant Dragon God, Ashardalon. Millions of innocents of all races "fell" into banishment at this time and were lost to the realms above. The king of Dragonkin, friend to both humans and dragonkind, was forced to trap the souls of his offspring for his bloodline to avoid annhilation. These trapped souls fell into the Pit. Two of the PC's are of this bloodline. The PC's have reached the point where they know all this, and are watching their "world" fall into the hands of the invading Orc horde. The orc horde has been created by the first-born son of the King of Dragonkin, a mighty warlord named Imperagon. Imperagon hopes to re-forge the sword of his mother, draw Ashardolon forward, and slay him. This, he believes, will end the need for the Pits of Banishment and his new orc empire will escape to claim the lands above. The PC's know (through divinations and oracles) that Imperagon's pride will cause his downfall, and Ashardalon will be freed to ravage all in fire. Despite all the "morally objectionable" things that Imperagon has done up to this point (I can go into detail later if it comes up...), the PC's have come to the conclusion that his plan isn't half bad. A small but growing faction of them want to JOIN my big-bad-evil-warlord (BBEW) and see if their help offsets the prophecies of his downfall. In summary: Imperagon's plan is to conquer the realm with a mighty Orc Empire, with himself as Overlord. He'll draw Ashardalon into the realm, slay it, the Pits will be no more, and his empire will be free to expand into the "land above." PC's want to join Imperagon. Ashardalon wants the destruction of all life, and to set the Pits of Banishment aflame. The Church of the creator god (currently run by demons in the god's absence) wants the seal to remain, Ashardalon to stay put, and humankind to remain dominant (since they are the easiest to subvert to chaos). Even if this means remaining in perpetual banishment. ------ I'm looking for some kind of "unexpected twist" where another key player is introduced, who works to thwart the intentions of all four - PC's, Imperagon, Church, and Ashardalon... for some yet unknown goal. Anybody got any ideas to throw my way? I'm leaning toward having the banished Celestials make a stand against anyone who attempts to unravel the Pit (their master's work). But a part of me feels like that's the easy way out. thanks in advance! [/QUOTE]
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