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Plot Help: high-level plot twist needed after PC's ally with their foe.
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<blockquote data-quote="Gotterdammerung" data-source="post: 2256615" data-attributes="member: 16442"><p>Along the way I've hinted at other groups but never really fleshed out their goals. I'm using quite a bit of material from Monte Cook's "Requiem For a God." The PC's have become familiar with the "godflesh" from this ancient creator god. I may bring forward a group who has tapped into the mysteries of the god's mortal remains to find out what it really wanted when it self-destructed.</p><p></p><p>Perhaps it's time to bring in a group who doesn't know anything about the world above, Ashardalon, demons in the church, and who just want to save humanity from the invading Orcs. </p><p></p><p>I really like the idea of throwing into question whether Ashardalon's "clensing fire" is actually beneficial to the realm. From the point of view of the celestials, perhaps it is a good thing (which is why they haven't intervened)</p><p></p><p>I may have to run with that.</p><p></p><p>I've already dangled the prize of a paradisical "realm above" to my players. I think they'd riot if, after all they've gone through, it turned out to be just as dark and abyssal a place as they are leaving. From a rat-bastard DM's perspective, though, that sounds great! </p><p></p><p>Thanks for brainstorming with me, by the way.</p><p></p><p></p><p>-eric</p></blockquote><p></p>
[QUOTE="Gotterdammerung, post: 2256615, member: 16442"] Along the way I've hinted at other groups but never really fleshed out their goals. I'm using quite a bit of material from Monte Cook's "Requiem For a God." The PC's have become familiar with the "godflesh" from this ancient creator god. I may bring forward a group who has tapped into the mysteries of the god's mortal remains to find out what it really wanted when it self-destructed. Perhaps it's time to bring in a group who doesn't know anything about the world above, Ashardalon, demons in the church, and who just want to save humanity from the invading Orcs. I really like the idea of throwing into question whether Ashardalon's "clensing fire" is actually beneficial to the realm. From the point of view of the celestials, perhaps it is a good thing (which is why they haven't intervened) I may have to run with that. I've already dangled the prize of a paradisical "realm above" to my players. I think they'd riot if, after all they've gone through, it turned out to be just as dark and abyssal a place as they are leaving. From a rat-bastard DM's perspective, though, that sounds great! Thanks for brainstorming with me, by the way. -eric [/QUOTE]
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