Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Plot Hook Problems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NJC207" data-source="post: 5377943" data-attributes="member: 94774"><p><strong>Player's perspective</strong></p><p></p><p>I would like to point out that (from a player's perspective) there was only one problem with the plot hooks. (I was a part of the game in question.) The DM asked us to create, not heros, but villins. He then asked for our motivations towards evil and our connections to the group (so we didn't stab each other in our sleep). The primary goals of our group were: Money. Murder. Kidnapping Dragonborn. With that in mind, we took a job that, through a series of events and some magic, landed us in the far north, literally freezing to death far from civilization. </p><p> </p><p>That robbed us of every character hook we had. At that point, we had one goal: survive long enough to make it back down south to civilization, so we can take another job and continue with life. </p><p> </p><p>The first plot hook we bypassed was a talking portrait. Having just been teleported to the ends of the earth by magic items against our will, we were not wanting to let it talk. </p><p> </p><p>When we made it to the temple of the naga, the players, out of character, told the DM that we had no motivation to go inside, but we would SIMPLY BECAUSE HE WANTED US TO. We shamelessly metagamed to keep the plot rolling. </p><p> </p><p>Once inside the underground temple, we find the prisoner who begs for help (to bad we are villins, not heros) and the NPC fails a bluff check to lie about the treasure in the cavern. We kill a group of nagas only to discover that their version of "money" are worthless peices of ceramic. So we leave. </p><p> </p><p>We fight even more naga, and then, have just decided to stay and investigate now that the threat is gone, when the earth begins to shake. Since we are underground in an earthquake, we of course leave immediately. </p><p> </p><p>Outside waits a purple worm. We are preparing to kill it when an npc tells us that it is unkillable. So we run away. (You have to understand, NOT running from impossible fights has been a problem with our group in the past.) We manage to escape, and, inadvertently, escape from the entire plot as we do so. We make it back down south, and the game ended due to no further DM plot. </p><p> </p><p>So, that's it from our perspective.</p></blockquote><p></p>
[QUOTE="NJC207, post: 5377943, member: 94774"] [b]Player's perspective[/b] I would like to point out that (from a player's perspective) there was only one problem with the plot hooks. (I was a part of the game in question.) The DM asked us to create, not heros, but villins. He then asked for our motivations towards evil and our connections to the group (so we didn't stab each other in our sleep). The primary goals of our group were: Money. Murder. Kidnapping Dragonborn. With that in mind, we took a job that, through a series of events and some magic, landed us in the far north, literally freezing to death far from civilization. That robbed us of every character hook we had. At that point, we had one goal: survive long enough to make it back down south to civilization, so we can take another job and continue with life. The first plot hook we bypassed was a talking portrait. Having just been teleported to the ends of the earth by magic items against our will, we were not wanting to let it talk. When we made it to the temple of the naga, the players, out of character, told the DM that we had no motivation to go inside, but we would SIMPLY BECAUSE HE WANTED US TO. We shamelessly metagamed to keep the plot rolling. Once inside the underground temple, we find the prisoner who begs for help (to bad we are villins, not heros) and the NPC fails a bluff check to lie about the treasure in the cavern. We kill a group of nagas only to discover that their version of "money" are worthless peices of ceramic. So we leave. We fight even more naga, and then, have just decided to stay and investigate now that the threat is gone, when the earth begins to shake. Since we are underground in an earthquake, we of course leave immediately. Outside waits a purple worm. We are preparing to kill it when an npc tells us that it is unkillable. So we run away. (You have to understand, NOT running from impossible fights has been a problem with our group in the past.) We manage to escape, and, inadvertently, escape from the entire plot as we do so. We make it back down south, and the game ended due to no further DM plot. So, that's it from our perspective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Plot Hook Problems?
Top