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<blockquote data-quote="Incendax" data-source="post: 5378179" data-attributes="member: 7849"><p>Just to clarify, you followed a Dark Wanderer that walked to the ends of the earth. No magic item caused the transportation.</p><p> </p><p>This is true. I arranged the situation so that the party was supposed to be desperately low on food and water and would see no other options but to stop at the plot point to scrounge for supplies. Instead, one of my players pointed out they had bought Everlasting Provisions and simply forgotten/never needed to use it up to this point.</p><p></p><p>The naga failed his bluff check to convince you that he was willing to share the treasure, and I went out of my way to note that he was not lying about the existence of the treasure. The party wizard succeeded on his history check to learn that the ancient ceramic pieces would be worth a great deal to certain historians. This was two separate appeals to your primary motivation of money!</p><p> </p><p>I said it was about a 2.1 on the Richter scale, which is about as threatening as a truck driving by a nearby road. Still, I completely understand why it would be frightening so in retrospect you were fully justified in running away post haste. But that's why I had the purple worm waiting outside.</p><p>This is also true. By this point I was so frustrated that I just gave up and ad-libbed another hours worth of amusing little encounters. I am familiar with the Gumshoe system of always using three clues, and between the talking portrait, the imprisoned naga willing to offer treasure in exchange for rescue, and the magical text that was repeatedly referenced I just couldn't get my players to bite at any of the clues.</p></blockquote><p></p>
[QUOTE="Incendax, post: 5378179, member: 7849"] Just to clarify, you followed a Dark Wanderer that walked to the ends of the earth. No magic item caused the transportation. This is true. I arranged the situation so that the party was supposed to be desperately low on food and water and would see no other options but to stop at the plot point to scrounge for supplies. Instead, one of my players pointed out they had bought Everlasting Provisions and simply forgotten/never needed to use it up to this point. The naga failed his bluff check to convince you that he was willing to share the treasure, and I went out of my way to note that he was not lying about the existence of the treasure. The party wizard succeeded on his history check to learn that the ancient ceramic pieces would be worth a great deal to certain historians. This was two separate appeals to your primary motivation of money! I said it was about a 2.1 on the Richter scale, which is about as threatening as a truck driving by a nearby road. Still, I completely understand why it would be frightening so in retrospect you were fully justified in running away post haste. But that's why I had the purple worm waiting outside. This is also true. By this point I was so frustrated that I just gave up and ad-libbed another hours worth of amusing little encounters. I am familiar with the Gumshoe system of always using three clues, and between the talking portrait, the imprisoned naga willing to offer treasure in exchange for rescue, and the magical text that was repeatedly referenced I just couldn't get my players to bite at any of the clues. [/QUOTE]
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