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Plot Hook Problems?
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<blockquote data-quote="Incendax" data-source="post: 5378334" data-attributes="member: 7849"><p>Earlier in the story I had given the players an out of character nudge in the right direction. This happened when I was setting the story up so that the characters were desperately low on supplies and needed to scavenge for more. Yet, when one player pulled out some everlasting provisions I lost my hook to draw them in unless I wanted to fabricate some kind of cheezy thing like the plot point being covered in gold to entice them to land. We talked about it out of game and the players decided to investigate despite the fact that they had no other motivating reason to visit the plot point (because they avoided interacting with the talking portrait NPC).</p><p></p><p>I have a great hatred of railroading, and even if it is necessary in some situations I will vehemently void doing it too much. Placing the purple worm outside the plot point to try and scare them into going back inside was the extent I was willing to push. It broke suspension of disbelief for me as the GM. When the players kept pushing to escape in a direction that was not the plot point, I didn't have the heart to keep shoving. Mind you, the purple worm was relevant to the plot point and it's existence was not pulled out my ass, but it being outside to scare the characters back into the plot point definitely was.</p></blockquote><p></p>
[QUOTE="Incendax, post: 5378334, member: 7849"] Earlier in the story I had given the players an out of character nudge in the right direction. This happened when I was setting the story up so that the characters were desperately low on supplies and needed to scavenge for more. Yet, when one player pulled out some everlasting provisions I lost my hook to draw them in unless I wanted to fabricate some kind of cheezy thing like the plot point being covered in gold to entice them to land. We talked about it out of game and the players decided to investigate despite the fact that they had no other motivating reason to visit the plot point (because they avoided interacting with the talking portrait NPC). I have a great hatred of railroading, and even if it is necessary in some situations I will vehemently void doing it too much. Placing the purple worm outside the plot point to try and scare them into going back inside was the extent I was willing to push. It broke suspension of disbelief for me as the GM. When the players kept pushing to escape in a direction that was not the plot point, I didn't have the heart to keep shoving. Mind you, the purple worm was relevant to the plot point and it's existence was not pulled out my ass, but it being outside to scare the characters back into the plot point definitely was. [/QUOTE]
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