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<blockquote data-quote="Chzbro" data-source="post: 5378372" data-attributes="member: 83964"><p>I respect your opinion, but just to clarify, you're saying that as a DM you'd rather everyone have a bad time than ask the players to help you out? And you're saying that if you're playing and your DM asked you, as a friend, to help him out of a bind that you'd instead actively try to do the opposite?</p><p></p><p>You've already stated that you prefer a sandbox game to plot, but from what I can tell, the OP was definitely not running a sandbox game, nor were his players expecting one. In fact, when they ran the whole game free-form neither the DM nor the players were satisfied with the outcome. It's clear that the DM actively tried to find any solution that did not involve outright railroading (and even one that did to his mind), but none of it worked. I admit that at that point, rather than getting frustrated and giving up, I would have just asked them for a little help.</p><p></p><p>It's clear that you wouldn't have liked that and might even have tried to "light the campaign on fire," but since that's essentially what happened anyway I hardly see that as being a major risk.</p><p></p><p>I also suspect that what you wrote might be slightly hyperbolic since you said that you would remind players of things they might have forgotten, and that's exactly what my suggestion entailed (translating the papers with the Comprehend Languages ritual). I would like to think that people playing a cooperative game would be willing to cooperate to ensure that they all have fun rather than rigidly adhering to self-imposed rules to the extent that no one does.</p></blockquote><p></p>
[QUOTE="Chzbro, post: 5378372, member: 83964"] I respect your opinion, but just to clarify, you're saying that as a DM you'd rather everyone have a bad time than ask the players to help you out? And you're saying that if you're playing and your DM asked you, as a friend, to help him out of a bind that you'd instead actively try to do the opposite? You've already stated that you prefer a sandbox game to plot, but from what I can tell, the OP was definitely not running a sandbox game, nor were his players expecting one. In fact, when they ran the whole game free-form neither the DM nor the players were satisfied with the outcome. It's clear that the DM actively tried to find any solution that did not involve outright railroading (and even one that did to his mind), but none of it worked. I admit that at that point, rather than getting frustrated and giving up, I would have just asked them for a little help. It's clear that you wouldn't have liked that and might even have tried to "light the campaign on fire," but since that's essentially what happened anyway I hardly see that as being a major risk. I also suspect that what you wrote might be slightly hyperbolic since you said that you would remind players of things they might have forgotten, and that's exactly what my suggestion entailed (translating the papers with the Comprehend Languages ritual). I would like to think that people playing a cooperative game would be willing to cooperate to ensure that they all have fun rather than rigidly adhering to self-imposed rules to the extent that no one does. [/QUOTE]
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