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General Tabletop Discussion
*Pathfinder & Starfinder
Plot Hook Problems?
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<blockquote data-quote="Barastrondo" data-source="post: 5378432" data-attributes="member: 3820"><p>Depends on what the players want to do with their time. I realize that sometimes it seems like a weaselly non-answer to say "It depends," but honestly, it depends. If some players are stressed out and fatigued during a weeknight game, a more obvious plot that comes up and knocks on their door is probably best. If they spend the time between games scheming and tabulating their ambitions, then it's best to ease off and not hit them with things that would distract them from what they want to do.</p><p></p><p>I'm not afraid to admit that I like to use player psychology when seeding hooks. If there's something I'm particularly interested in doing, even though I prefer not to mandate that players chase after that hook, I will certainly bait the hook with something tailored to what particular players and their characters are interested in. If everyone's interested in money, then that's fabulous treasure. Usually their wants are more diverse, though, so it may be a shot at revenge, a religious hook, a variety of things. The best plot hooks are those that you don't require the PCs to bite on for the game to advance -- but that are practically irresistible.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5378432, member: 3820"] Depends on what the players want to do with their time. I realize that sometimes it seems like a weaselly non-answer to say "It depends," but honestly, it depends. If some players are stressed out and fatigued during a weeknight game, a more obvious plot that comes up and knocks on their door is probably best. If they spend the time between games scheming and tabulating their ambitions, then it's best to ease off and not hit them with things that would distract them from what they want to do. I'm not afraid to admit that I like to use player psychology when seeding hooks. If there's something I'm particularly interested in doing, even though I prefer not to mandate that players chase after that hook, I will certainly bait the hook with something tailored to what particular players and their characters are interested in. If everyone's interested in money, then that's fabulous treasure. Usually their wants are more diverse, though, so it may be a shot at revenge, a religious hook, a variety of things. The best plot hooks are those that you don't require the PCs to bite on for the game to advance -- but that are practically irresistible. [/QUOTE]
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