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General Tabletop Discussion
*TTRPGs General
Plot hooks and general sub-quest suggestions?
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<blockquote data-quote="DanteD" data-source="post: 4062102" data-attributes="member: 60503"><p>Hello everyone, I'm Alexander, new to the forum, been playing some RPGs for around 6 years and was DM to a couple of stories that went alright. </p><p>Rather tired of the foolhardy way of last-moment-invention, I first decided to build my own map of the continent (soon to cover the rest of the world, hopefully) and revolve my stories around some certain facts so it would make more sense to me and more fun for some of my old players (re-meeting old characters etc etc) .</p><p>I decided to ask for some help due to the fact that I've been met with some 20-minute-swamps in the whole story in which I frantically tried to find a way for things to take their course again,and to cover up the small story gap I gave the party a small sub-quest that ended in killing bad monsters and gaining XP. </p><p>Can anyone please give me some more interesting ideas for sub-quests that last long enough to be attached to the main story?</p><p></p><p>I would also appreciate it if anyone could help me finish the main storyline for one of the PCs in my party, which I'll mention later.</p><p></p><p>Thanks a lot, hope that wasn't too tiring.</p></blockquote><p></p>
[QUOTE="DanteD, post: 4062102, member: 60503"] Hello everyone, I'm Alexander, new to the forum, been playing some RPGs for around 6 years and was DM to a couple of stories that went alright. Rather tired of the foolhardy way of last-moment-invention, I first decided to build my own map of the continent (soon to cover the rest of the world, hopefully) and revolve my stories around some certain facts so it would make more sense to me and more fun for some of my old players (re-meeting old characters etc etc) . I decided to ask for some help due to the fact that I've been met with some 20-minute-swamps in the whole story in which I frantically tried to find a way for things to take their course again,and to cover up the small story gap I gave the party a small sub-quest that ended in killing bad monsters and gaining XP. Can anyone please give me some more interesting ideas for sub-quests that last long enough to be attached to the main story? I would also appreciate it if anyone could help me finish the main storyline for one of the PCs in my party, which I'll mention later. Thanks a lot, hope that wasn't too tiring. [/QUOTE]
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