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General Tabletop Discussion
*TTRPGs General
Plot Hooks Necessary for Every Character?
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<blockquote data-quote="ThirdWizard" data-source="post: 2340148" data-attributes="member: 12037"><p>Only if the player wants it.</p><p></p><p>Some players, for whatever reasons, don't want any responsibility or strong ties to a particular story. They don't want sub-plots about them, and they don't want to have to make decisions that guide where the group goes.</p><p></p><p>In my experience, that's fairly rare, though.</p><p></p><p>I like the ambigous dream idea. It gives the illusion of far reaching plans on the DM's part. When they finally find out who this mysterious figure is, they'll think that the DM had it planned the whole time! I like subtle clues that don't make it feel forced. Also, if all the PCs have a connection to the main plot at the outset, it limits the DM. Tying in a PC during the campaign is good, because it is their own actions that have brought them into the plot.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2340148, member: 12037"] Only if the player wants it. Some players, for whatever reasons, don't want any responsibility or strong ties to a particular story. They don't want sub-plots about them, and they don't want to have to make decisions that guide where the group goes. In my experience, that's fairly rare, though. I like the ambigous dream idea. It gives the illusion of far reaching plans on the DM's part. When they finally find out who this mysterious figure is, they'll think that the DM had it planned the whole time! I like subtle clues that don't make it feel forced. Also, if all the PCs have a connection to the main plot at the outset, it limits the DM. Tying in a PC during the campaign is good, because it is their own actions that have brought them into the plot. [/QUOTE]
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