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<blockquote data-quote="sirgarberto" data-source="post: 6095799" data-attributes="member: 6689792"><p>Hey there,</p><p>I recently graduated, and so I finally find myself with enough time to playtest a game we started with a friend years ago. The game provides scenarios while background stuff develops, but I currently don't have any idea what story the campaign should have aside from that. Could you assist me? Of course, since usually no story survives contact with the PCs, all I'm asking is suggestions for plot hooks.</p><p></p><p>The bare-bones version of the first scenario of the game is basically this:</p><p>Starts in a world like real life, monsters start appearing for no apparent reason, people who kill them gain powers in a MMORPG-like fashion, complete with visual indicators for fellow people with powers. </p><p>It is unknown at the moment if the monsters are sentient and/or acting by their own free will, so while self-defense is acceptable, taking monsters' lives is illegal, and being seen using magic or any kind of superpower is grounds for arrest. </p><p>Naturally, a cop with powers could tell when someone else has them... but he'd have to find additional evidence for it, if he wants to avoid admitting having powers himself. There are probably some who legitimately killed monsters in the line of duty, but making that public would just invite trouble... they usually just look the other way or look for signs of magic.</p><p>I should also mention that in addition to the monsters, there are also medieval-style weapons falling out of the sky; the monsters have an enormous resistance to any weapon but these. This is all happening in a place where it's pretty hard to get a permit to carry a gun, so it would be illegal for most of the players.</p><p></p><p>I hope any of you can help me.</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="sirgarberto, post: 6095799, member: 6689792"] Hey there, I recently graduated, and so I finally find myself with enough time to playtest a game we started with a friend years ago. The game provides scenarios while background stuff develops, but I currently don't have any idea what story the campaign should have aside from that. Could you assist me? Of course, since usually no story survives contact with the PCs, all I'm asking is suggestions for plot hooks. The bare-bones version of the first scenario of the game is basically this: Starts in a world like real life, monsters start appearing for no apparent reason, people who kill them gain powers in a MMORPG-like fashion, complete with visual indicators for fellow people with powers. It is unknown at the moment if the monsters are sentient and/or acting by their own free will, so while self-defense is acceptable, taking monsters' lives is illegal, and being seen using magic or any kind of superpower is grounds for arrest. Naturally, a cop with powers could tell when someone else has them... but he'd have to find additional evidence for it, if he wants to avoid admitting having powers himself. There are probably some who legitimately killed monsters in the line of duty, but making that public would just invite trouble... they usually just look the other way or look for signs of magic. I should also mention that in addition to the monsters, there are also medieval-style weapons falling out of the sky; the monsters have an enormous resistance to any weapon but these. This is all happening in a place where it's pretty hard to get a permit to carry a gun, so it would be illegal for most of the players. I hope any of you can help me. Thanks in advance. [/QUOTE]
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