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<blockquote data-quote="fba827" data-source="post: 4590887" data-attributes="member: 807"><p>Depending on the mentality and experience of your fellow players at the table, you may have a couple things to consider - though any of those could work.</p><p></p><p>Your first idea:</p><p>You may very likley end up with a total party kill; either the players will fight that first fight, not realizing it is the big bad evil guy for the end, or the big bad evil guy (if played intelligently) could wipe the floor with the party. So you'll have to have the big guy there with some other purpose rather than in combat with the party... perhaps they are on a hilltop and witness him slaughtering everyone in a village down in the valley with a single strike. That leads to the questions of who is he, what does he want, how can we stop him ... perhaps it is even the PC's hometown that was just destroyed.</p><p></p><p></p><p>Your second idea:</p><p>I can't tell by your wording, did you intend for it to be the same individual monsters that grow and keep facing the party (always Bob, John, and Peter and they escape at the end of each battle to return stronger next time)? Or the same monster type (Bob John and Peter died the first battle, but their cousins Mary, Jason and Paul are stronger and come for the second battle)?</p><p></p><p>If it's the exact same individual monsters then the players may feel frustrated that they can't seem to kill these same 5 monsters and they just keep coming back stronger and stronger.</p><p></p><p>Or, if it's the same monster type, then you will have to be sure and have variety (occasionally toss in other mosnters, or other tactics, or something - because it will feel boring if all the encounters are the same monster just bigger numbers to hit and damage). Perhaps to avoid this, perhaps it is just the villian's army captains that are these bluespawn that you want to use... and each of these captains uses a different sort of henchmen. That way you can have varied monster types to over come, with each set being led by a bluespawn godslayer captain.</p><p></p><p></p><p>Heck, you could combine your two ideas -- there is the big bad evil guy that you mention in idea one, but he also has captains for his army that you mention in idea two. (or something similar)...</p></blockquote><p></p>
[QUOTE="fba827, post: 4590887, member: 807"] Depending on the mentality and experience of your fellow players at the table, you may have a couple things to consider - though any of those could work. Your first idea: You may very likley end up with a total party kill; either the players will fight that first fight, not realizing it is the big bad evil guy for the end, or the big bad evil guy (if played intelligently) could wipe the floor with the party. So you'll have to have the big guy there with some other purpose rather than in combat with the party... perhaps they are on a hilltop and witness him slaughtering everyone in a village down in the valley with a single strike. That leads to the questions of who is he, what does he want, how can we stop him ... perhaps it is even the PC's hometown that was just destroyed. Your second idea: I can't tell by your wording, did you intend for it to be the same individual monsters that grow and keep facing the party (always Bob, John, and Peter and they escape at the end of each battle to return stronger next time)? Or the same monster type (Bob John and Peter died the first battle, but their cousins Mary, Jason and Paul are stronger and come for the second battle)? If it's the exact same individual monsters then the players may feel frustrated that they can't seem to kill these same 5 monsters and they just keep coming back stronger and stronger. Or, if it's the same monster type, then you will have to be sure and have variety (occasionally toss in other mosnters, or other tactics, or something - because it will feel boring if all the encounters are the same monster just bigger numbers to hit and damage). Perhaps to avoid this, perhaps it is just the villian's army captains that are these bluespawn that you want to use... and each of these captains uses a different sort of henchmen. That way you can have varied monster types to over come, with each set being led by a bluespawn godslayer captain. Heck, you could combine your two ideas -- there is the big bad evil guy that you mention in idea one, but he also has captains for his army that you mention in idea two. (or something similar)... [/QUOTE]
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