Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Plot ideas for armegeddon theme?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Polydamas" data-source="post: 24751" data-attributes="member: 388"><p>You might want to check out the book <em>At Winter's End</em> by Robert Silverberg. It deals with a colony of humans emerging from underground shelters after a great cataclysm into a new world. Not my favorite work of his, but may prove helpful.</p><p></p><p>Fifty years is a long time...for humans. I expect there would be wanderer's from the longer-lived races setting out to track down old friends. If one of your players chooses an elf, for example, tell him the geography of the world and the history of the nations ...then shock him with the massive changes. </p><p></p><p>With fifty years of constant magical storm I imagine there would be strange lifeforms adapted to such an environment. Describe these odd creatures....ballon-kite creatures designed to drift on the winds, now limping across the blasted sands. The culture of any who could remain in the storm would be quite different from those who went below....do they feel contempt for such feeble creatures? Do they see the end of the storm and the emergence of people from underground as some sort of invasion?</p><p></p><p>Entirely new religions, political cultures, and styles of magic may have arisen. Lots of materials there.</p><p></p><p>With the new storm-blasted landscape may come new crops....is there water to drink, food to eat? You could easily add a survival in hostile environment element, if you wish. Learning the way of the land may involve experimentation, magic, or a desperate desire for peaceful contact with locals for information.</p><p></p><p>As to long term direction...I think all you need is a few vauge ideas of what the local surrounding area looks like and what may have caused the storm (the underdwellers must have some theories...even though they are probably wrong.) See what aspects of the world interest your players and build off of that. They might choose a quest to reclaim lost treasures, seek to learn the new ways of the world to support their home community, or who knows what else?</p><p></p><p>Neat setup.</p></blockquote><p></p>
[QUOTE="Polydamas, post: 24751, member: 388"] You might want to check out the book [I]At Winter's End[/I] by Robert Silverberg. It deals with a colony of humans emerging from underground shelters after a great cataclysm into a new world. Not my favorite work of his, but may prove helpful. Fifty years is a long time...for humans. I expect there would be wanderer's from the longer-lived races setting out to track down old friends. If one of your players chooses an elf, for example, tell him the geography of the world and the history of the nations ...then shock him with the massive changes. With fifty years of constant magical storm I imagine there would be strange lifeforms adapted to such an environment. Describe these odd creatures....ballon-kite creatures designed to drift on the winds, now limping across the blasted sands. The culture of any who could remain in the storm would be quite different from those who went below....do they feel contempt for such feeble creatures? Do they see the end of the storm and the emergence of people from underground as some sort of invasion? Entirely new religions, political cultures, and styles of magic may have arisen. Lots of materials there. With the new storm-blasted landscape may come new crops....is there water to drink, food to eat? You could easily add a survival in hostile environment element, if you wish. Learning the way of the land may involve experimentation, magic, or a desperate desire for peaceful contact with locals for information. As to long term direction...I think all you need is a few vauge ideas of what the local surrounding area looks like and what may have caused the storm (the underdwellers must have some theories...even though they are probably wrong.) See what aspects of the world interest your players and build off of that. They might choose a quest to reclaim lost treasures, seek to learn the new ways of the world to support their home community, or who knows what else? Neat setup. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Plot ideas for armegeddon theme?
Top