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<blockquote data-quote="d4" data-source="post: 1097782" data-attributes="member: 12699"><p>in my style of campaigns, i <em>don't want</em> to discourage people from combat. combat is fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>thank goodness! the movie'd be much more boring if they had done it that way. i'm all for wahoo in-your-face storming ahead action.</p><p></p><p></p><p>not in the context of the movie's genre. running through a corridor engaging in a blaster fight with a bunch of stormtroopers is an excuse to show how cool and brave the characters are, and to get some good action scenes in. as i said before, killing PCs at that point would be totally against genre conventions.</p><p></p><p></p><p>not in a fight against stormtroopers, no.</p><p></p><p></p><p>they always have a chance to run. but sometimes its more fun to have a cool action sequence (i.e., combat).</p><p></p><p></p><p>but i'd argue that none of them were "PCs."</p><p></p><p></p><p>i don't think that's necessary. i've done quite well running 3e campaigns in my style.</p><p></p><p></p><p>truth be told, i use very few house rules and don't really have to fudge all that often. it doesn't IMO take any more work to play this way than to play a more lethal game.</p><p></p><p></p><p>i've found you can also get players to think more creatively when they realize that their new, weird ideas might actually work and not get them killed. when they're not paranoid about being killed in every encounter. those situations, in my experience, tends to lead to very conservative tactics, whereas i want to see PCs leaping around the room, swinging from chandeliers, charging into a group of enemies swinging wildly -- in short, the kind of things you see characters in action movies do.</p><p></p><p><em>that's</em> what's fun about role-playing for me -- not sitting back trying to find the perfect strategy or running from every fight because the PCs are afraid of dying.</p><p></p><p></p><p>that's not something i'd ever want to put my players through.</p><p></p><p></p><p>all of which bores me to tears... that's why i don't play that way.</p><p></p><p></p><p>that's exactly the type of behavior i want to promote in my players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>i don't really have a problem with people who disagree with my style. i realize i am very much in the minority here. i'm obviously not trying to argue that my style's better, since that is a personal preference; i'm just trying to explain why i role-play the way i do.</p></blockquote><p></p>
[QUOTE="d4, post: 1097782, member: 12699"] in my style of campaigns, i [i]don't want[/i] to discourage people from combat. combat is fun. :) thank goodness! the movie'd be much more boring if they had done it that way. i'm all for wahoo in-your-face storming ahead action. not in the context of the movie's genre. running through a corridor engaging in a blaster fight with a bunch of stormtroopers is an excuse to show how cool and brave the characters are, and to get some good action scenes in. as i said before, killing PCs at that point would be totally against genre conventions. not in a fight against stormtroopers, no. they always have a chance to run. but sometimes its more fun to have a cool action sequence (i.e., combat). but i'd argue that none of them were "PCs." i don't think that's necessary. i've done quite well running 3e campaigns in my style. truth be told, i use very few house rules and don't really have to fudge all that often. it doesn't IMO take any more work to play this way than to play a more lethal game. i've found you can also get players to think more creatively when they realize that their new, weird ideas might actually work and not get them killed. when they're not paranoid about being killed in every encounter. those situations, in my experience, tends to lead to very conservative tactics, whereas i want to see PCs leaping around the room, swinging from chandeliers, charging into a group of enemies swinging wildly -- in short, the kind of things you see characters in action movies do. [i]that's[/i] what's fun about role-playing for me -- not sitting back trying to find the perfect strategy or running from every fight because the PCs are afraid of dying. that's not something i'd ever want to put my players through. all of which bores me to tears... that's why i don't play that way. that's exactly the type of behavior i want to promote in my players. :) i don't really have a problem with people who disagree with my style. i realize i am very much in the minority here. i'm obviously not trying to argue that my style's better, since that is a personal preference; i'm just trying to explain why i role-play the way i do. [/QUOTE]
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