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<blockquote data-quote="d4" data-source="post: 1098629" data-attributes="member: 12699"><p>however, Star Wars isn't drama, it's action-adventure. IMO it doesn't matter if it's anti-dramatic, since that's not the purpose of the scene or the tone of the movie.</p><p></p><p></p><p>everyone gets something different out of every movie. that's cool. i've always loved the scene where Han scares off a bunch of stormtroopers by yelling and screaming and running down the corridor to make them think there's a lot of him. then he turns the corner and comes face-to-face with a whole wall of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> scenes showing that kind of bravado always stayed with me more than the Vader or Luke/Leia scenes.</p><p></p><p></p><p>see, in my GMing style, combat is not about creating drama and tension. it's an excuse to allow the PCs to show how badass they are. that's why my combats probably run a little bit different from yours. they serve a different purpose in my campaign.</p><p></p><p>you may think, "that just sounds like mastubatory self-gratification." well, it is in a way. <em>but that's what i'm looking for out of role-playing games.</em> story's nice (i love a good story), dramatic tension is nice, but according to Robin Laws' player types, i'm a buttkicker. i like to play RPGs because they give me a chance to escape reality, to do things i can't do in real life. to be larger-than-life. to be a badass and look cool doing it. that's what i look for as a player, and its the type of environment i try to create as a GM.</p><p></p><p>i'm just very one-dimensional that way -- that's my GMing style for <em>all</em> the games i run; whether it be Star Wars, M&M, or even D&D.</p></blockquote><p></p>
[QUOTE="d4, post: 1098629, member: 12699"] however, Star Wars isn't drama, it's action-adventure. IMO it doesn't matter if it's anti-dramatic, since that's not the purpose of the scene or the tone of the movie. everyone gets something different out of every movie. that's cool. i've always loved the scene where Han scares off a bunch of stormtroopers by yelling and screaming and running down the corridor to make them think there's a lot of him. then he turns the corner and comes face-to-face with a whole wall of them. :) scenes showing that kind of bravado always stayed with me more than the Vader or Luke/Leia scenes. see, in my GMing style, combat is not about creating drama and tension. it's an excuse to allow the PCs to show how badass they are. that's why my combats probably run a little bit different from yours. they serve a different purpose in my campaign. you may think, "that just sounds like mastubatory self-gratification." well, it is in a way. [i]but that's what i'm looking for out of role-playing games.[/i] story's nice (i love a good story), dramatic tension is nice, but according to Robin Laws' player types, i'm a buttkicker. i like to play RPGs because they give me a chance to escape reality, to do things i can't do in real life. to be larger-than-life. to be a badass and look cool doing it. that's what i look for as a player, and its the type of environment i try to create as a GM. i'm just very one-dimensional that way -- that's my GMing style for [i]all[/i] the games i run; whether it be Star Wars, M&M, or even D&D. [/QUOTE]
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