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<blockquote data-quote="bekkilyn_rpg" data-source="post: 1098659" data-attributes="member: 13873"><p>I suppose this is very similar to how I view combats as well. In fact, I could personally do without a whole lot of combat in games as my primary love is character interaction, character interaction, and yet more character interaction. Also, exploration, solving problems, political intrigue...many of which have little if nothing to do with combat.</p><p></p><p>However, the groups I've played with have always had mixed playing styles and while I could easily do without a whole lot of combat or even without combat at all in most sessions, some other players do not feel this way. They like the combat and they want it. They want to use and show off all the new combat toys they get from level to level and they want to have fun and kick-butt doing it. </p><p></p><p>Yes, sometimes players will die in the process, but why make character death into a punishment for the player having fun instead of using the death as yet another fun potential plot element? For example, sure the local temple of Tymora might agree to resurrect this person even though he wasn't one of Tymora's faithful..tsk tsk, but after he's back then he and the rest of you will be helping us with this little rat problem we've been having. Oh? Did we forget to tell you they were wererats? Oops! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So instead of death being a punishment it can lead into new adventures or maybe it will simply just empty the party's pockets a little. Or in an epic campaign, perhaps a little spiritual rescue sidetrip to the Fugue Plane might not be too bothersome....or will it? Mwahaha. There *are* sometimes things worse than death you know....</p></blockquote><p></p>
[QUOTE="bekkilyn_rpg, post: 1098659, member: 13873"] I suppose this is very similar to how I view combats as well. In fact, I could personally do without a whole lot of combat in games as my primary love is character interaction, character interaction, and yet more character interaction. Also, exploration, solving problems, political intrigue...many of which have little if nothing to do with combat. However, the groups I've played with have always had mixed playing styles and while I could easily do without a whole lot of combat or even without combat at all in most sessions, some other players do not feel this way. They like the combat and they want it. They want to use and show off all the new combat toys they get from level to level and they want to have fun and kick-butt doing it. Yes, sometimes players will die in the process, but why make character death into a punishment for the player having fun instead of using the death as yet another fun potential plot element? For example, sure the local temple of Tymora might agree to resurrect this person even though he wasn't one of Tymora's faithful..tsk tsk, but after he's back then he and the rest of you will be helping us with this little rat problem we've been having. Oh? Did we forget to tell you they were wererats? Oops! :) So instead of death being a punishment it can lead into new adventures or maybe it will simply just empty the party's pockets a little. Or in an epic campaign, perhaps a little spiritual rescue sidetrip to the Fugue Plane might not be too bothersome....or will it? Mwahaha. There *are* sometimes things worse than death you know.... [/QUOTE]
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