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Plot immunity for PCs
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<blockquote data-quote="Kichwas" data-source="post: 1098739" data-attributes="member: 891"><p>See I'm the same here.</p><p></p><p>It's part of why I work to make combat so lethal. As long as they stick to intrigue, mystery, and social interaction they're likely to stay alive. But if they try to use the Orc they meet on the road as a pin cushion she's likely to everything she's got to stay alive -at the cost of the PCs if she can manage it.</p><p></p><p>In my MnM game we regularly go several sessions in a row without any fight scenes - it tends to resemble a Scooby Mystery without the 60's rock bands in the background of the chase scenes.</p><p></p><p>DnD is a little more conflict driven, and they're a little more likely to seek out fights. When they do, the big die comes out onto the table and I play my NPCs as people who want to live just as much as the PCs do.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1098739, member: 891"] See I'm the same here. It's part of why I work to make combat so lethal. As long as they stick to intrigue, mystery, and social interaction they're likely to stay alive. But if they try to use the Orc they meet on the road as a pin cushion she's likely to everything she's got to stay alive -at the cost of the PCs if she can manage it. In my MnM game we regularly go several sessions in a row without any fight scenes - it tends to resemble a Scooby Mystery without the 60's rock bands in the background of the chase scenes. DnD is a little more conflict driven, and they're a little more likely to seek out fights. When they do, the big die comes out onto the table and I play my NPCs as people who want to live just as much as the PCs do. [/QUOTE]
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