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<blockquote data-quote="d4" data-source="post: 1098993" data-attributes="member: 12699"><p>i totally agree with you, Norfleet. and there's a disconcerting dearth of truly brave people in real life. but that's another subject.</p><p></p><p>most people aren't brave in life-threatening situations, even if those situations are just role-playing scenarios. since i am more interested in seeing that brave / "foolhardy" behavior than "realistic" behavior, i find it is easiest to coax it out when the players realize they are in a low-lethality game.</p><p></p><p>to see a band of truly brave and stalwart PCs in a high-lethality game would be great, but i have never had the privilege to see a group like that. if you've got a crew that can rise to those standards, you are truly a lucky GM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>as i said before, in the high-lethality games i've played in or GMed in the past, i've only ever seen the PCs devolve into a bunch of overly-conservative paranoid cowards. "we don't want to do that because we might get hurt." "help you? what's in it for me? why should i risk my neck?" "ok, now let's spend the next four hours planning our strategy..." </p><p></p><p>i'm tired of those kinds of campaigns, and so far, the best way i've found to turn players away from that style is to let them know that my style of GMing is low on lethality and high on wahoo bravery and action.</p><p></p><p>my mantra, which comes up many times when a player says, "Can my character do that?" is: "Sure. this isn't reality. <em>it's a movie.</em>"</p></blockquote><p></p>
[QUOTE="d4, post: 1098993, member: 12699"] i totally agree with you, Norfleet. and there's a disconcerting dearth of truly brave people in real life. but that's another subject. most people aren't brave in life-threatening situations, even if those situations are just role-playing scenarios. since i am more interested in seeing that brave / "foolhardy" behavior than "realistic" behavior, i find it is easiest to coax it out when the players realize they are in a low-lethality game. to see a band of truly brave and stalwart PCs in a high-lethality game would be great, but i have never had the privilege to see a group like that. if you've got a crew that can rise to those standards, you are truly a lucky GM. :) as i said before, in the high-lethality games i've played in or GMed in the past, i've only ever seen the PCs devolve into a bunch of overly-conservative paranoid cowards. "we don't want to do that because we might get hurt." "help you? what's in it for me? why should i risk my neck?" "ok, now let's spend the next four hours planning our strategy..." i'm tired of those kinds of campaigns, and so far, the best way i've found to turn players away from that style is to let them know that my style of GMing is low on lethality and high on wahoo bravery and action. my mantra, which comes up many times when a player says, "Can my character do that?" is: "Sure. this isn't reality. [i]it's a movie.[/i]" [/QUOTE]
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