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Plot immunity for PCs
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<blockquote data-quote="mythago" data-source="post: 1099471" data-attributes="member: 3019"><p>I used to have a GM's button, given to me by one of my players, that read <strong>Death Does Not Release You</strong>. Granted, it was for CoC, but the sentiment applies in a lot of games.</p><p></p><p>The death of a PC doesn't have to mean the death of the <em>game</em> for that player. There are many more options after a PC's death than telling the player oh well, here's a blank character sheet. I don't just mean resurrection spells, either. Where does the PC's essence go after death? How is the party going to react to her absence? If the PC does return from the Other Side, in what form will that be--and is it necessarily something the player wants? Is there some way to continue the PC's legacy through a new character who is friend, relative ("I am avenging my brother's death!"), or clansman? How does his death affect the party's plotline and the world?</p><p></p><p>It is a mistake to make PCs disposable, unless you are running Paranoia, in my opinion. People do not invest themselves in disposable PCs. The trick is to convince players that it's OK to risk death, because they can lose their character and still continue to enjoy your game.</p><p></p><p>Please understand that I run a game with a high body count. My players know that ANY combat they are in is likely to be fatal, and I don't pull punches. One PC has died and come back as, consecutively, a Carcossian automaton, a possessing spirit, and now a hummingbird. I'm not entirely sure that he wouldn't just have preferred a new character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="mythago, post: 1099471, member: 3019"] I used to have a GM's button, given to me by one of my players, that read [B]Death Does Not Release You[/B]. Granted, it was for CoC, but the sentiment applies in a lot of games. The death of a PC doesn't have to mean the death of the [i]game[/i] for that player. There are many more options after a PC's death than telling the player oh well, here's a blank character sheet. I don't just mean resurrection spells, either. Where does the PC's essence go after death? How is the party going to react to her absence? If the PC does return from the Other Side, in what form will that be--and is it necessarily something the player wants? Is there some way to continue the PC's legacy through a new character who is friend, relative ("I am avenging my brother's death!"), or clansman? How does his death affect the party's plotline and the world? It is a mistake to make PCs disposable, unless you are running Paranoia, in my opinion. People do not invest themselves in disposable PCs. The trick is to convince players that it's OK to risk death, because they can lose their character and still continue to enjoy your game. Please understand that I run a game with a high body count. My players know that ANY combat they are in is likely to be fatal, and I don't pull punches. One PC has died and come back as, consecutively, a Carcossian automaton, a possessing spirit, and now a hummingbird. I'm not entirely sure that he wouldn't just have preferred a new character. ;) [/QUOTE]
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