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<blockquote data-quote="bekkilyn_rpg" data-source="post: 1099488" data-attributes="member: 13873"><p>I think I can understand at least part of what might be the issue here. It seems that the "killer DM" side has had a lot of trouble with players, or even drastically immature players, who will just do a whole lot of stupid things in the game if their bad behavior isn't "controlled" in some way.</p><p></p><p>In the games I've been playing (and I'm only now speaking my perception here, not necessarily that of the other players in my group as I haven't asked them about it) I don't recall us doing all these stupid things regardless of who is doing the DM'ing, unless of course we were just running a mock combat.</p><p></p><p>Lots of times monsters will ambush us or make a surprise attack on us in some form, so we're often cornered into fighting, or we'll have to fight something in the process of completing a mission we've promised someone to do. However, we don't just go running up and attack everything that moves and will often attempt diplomacy or some form of verbal communication as a first resort and combat as a last resort.</p><p></p><p>We don't have a need for threats or killer DM's to encourage us to do these things, nor do we skulk around like cowards if that's not something our characters would logically do.</p><p></p><p>In fact, the only times I can recall players doing something intentionally stupid is when they didn't really want to continue with a character but needed an excuse for it without having to speak up and just say they didn't want to play the character anymore. In all other times, it's just a natural instinct to play as if you don't want your character to die. Even without any penalties whatsoever it would still be "losing" the game and most people want to "win."</p><p></p><p>I just can't see a need to punish players who don't need to be punished when it comes to such things. I can understand a group who has problem players who rush to attack dragons at level one or go around killing all the townsfolk just to be "kewl" and whatnot, but when everyone already acts at least mostly mature, then there's no reason to do things to force them to be overly-cautious or encourage them into making throwaway characters because "they're just going to die anyway."</p></blockquote><p></p>
[QUOTE="bekkilyn_rpg, post: 1099488, member: 13873"] I think I can understand at least part of what might be the issue here. It seems that the "killer DM" side has had a lot of trouble with players, or even drastically immature players, who will just do a whole lot of stupid things in the game if their bad behavior isn't "controlled" in some way. In the games I've been playing (and I'm only now speaking my perception here, not necessarily that of the other players in my group as I haven't asked them about it) I don't recall us doing all these stupid things regardless of who is doing the DM'ing, unless of course we were just running a mock combat. Lots of times monsters will ambush us or make a surprise attack on us in some form, so we're often cornered into fighting, or we'll have to fight something in the process of completing a mission we've promised someone to do. However, we don't just go running up and attack everything that moves and will often attempt diplomacy or some form of verbal communication as a first resort and combat as a last resort. We don't have a need for threats or killer DM's to encourage us to do these things, nor do we skulk around like cowards if that's not something our characters would logically do. In fact, the only times I can recall players doing something intentionally stupid is when they didn't really want to continue with a character but needed an excuse for it without having to speak up and just say they didn't want to play the character anymore. In all other times, it's just a natural instinct to play as if you don't want your character to die. Even without any penalties whatsoever it would still be "losing" the game and most people want to "win." I just can't see a need to punish players who don't need to be punished when it comes to such things. I can understand a group who has problem players who rush to attack dragons at level one or go around killing all the townsfolk just to be "kewl" and whatnot, but when everyone already acts at least mostly mature, then there's no reason to do things to force them to be overly-cautious or encourage them into making throwaway characters because "they're just going to die anyway." [/QUOTE]
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