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<blockquote data-quote="bekkilyn_rpg" data-source="post: 1099497" data-attributes="member: 13873"><p>Mythago, I think I'm in agreement with a lot of what you are saying. I like to treat character death as yet another story option rather than a provision for yet another blank character sheet. Being a hummingbird for a couple sessions or so could be very fun and there's still the chance that the character can somehow find a way to get back to his or her normal form. It definitely provides another possibility for more things to do in the game besides starting over another character time after time after time after time....</p><p></p><p>My problem isn't so much with character death so much as what happens afterwards. If what happens afterwards contributes to the fun of the player (and not just what the DM insists is fun for the player) then that's a good thing. If it's going to always be something like "Sorry, you died. Here's a blank character sheet for your new character" then I just have big problems with that approach, unless of course that's what the player really wanted.</p></blockquote><p></p>
[QUOTE="bekkilyn_rpg, post: 1099497, member: 13873"] Mythago, I think I'm in agreement with a lot of what you are saying. I like to treat character death as yet another story option rather than a provision for yet another blank character sheet. Being a hummingbird for a couple sessions or so could be very fun and there's still the chance that the character can somehow find a way to get back to his or her normal form. It definitely provides another possibility for more things to do in the game besides starting over another character time after time after time after time.... My problem isn't so much with character death so much as what happens afterwards. If what happens afterwards contributes to the fun of the player (and not just what the DM insists is fun for the player) then that's a good thing. If it's going to always be something like "Sorry, you died. Here's a blank character sheet for your new character" then I just have big problems with that approach, unless of course that's what the player really wanted. [/QUOTE]
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