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*TTRPGs General
Plot immunity for PCs
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<blockquote data-quote="bekkilyn_rpg" data-source="post: 1099712" data-attributes="member: 13873"><p>After being involved in this discussion, I'm getting the idea that I might have a bit different definition of "plot immunity" than some others. My definition really isn't about character death per se. I don't mind character death really if I feel that it adds beneficially to the interactive story in a way which is mutually satisfying to both the player and the DM, whether it be the player choosing a new character or the DM working with the player to find some other arrangement for the continuation of that old character even if it means the character must be a hummingbird for a while. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Plot immunity to me is that which doesn't ruin the fun and/or the story for the players involved. (The plots can be changed, modified, branch out in all kinds of directions, but are "immune" to being ruined by a few bad choices or random unluck on the part of the players and/or DM) *Permanent* character death can potentially put a huge damper on things. Almost nothing is worse in a game than finally just starting to have a huge amount of fun with a character only to have it suddenly taken from you and told you have to begin all over again from scratch without any other recourse. My response would be either to stop playing the game altogether or just make throwaway characters without all the emotional and time investment and hope that one day I could play in another game where I could feel such investments would be rewarded rather than punished.</p><p></p><p>Edit: Oops, almost forgot....</p><p></p><p>In answer to the actual question, I like d20/D&D because it's a great rule system. There's a rule there for practically everything if you find you have need one of one, but in general, the rules are still more like guidelines. It's perfectly okay to break them if it saves the game from being ruined.</p></blockquote><p></p>
[QUOTE="bekkilyn_rpg, post: 1099712, member: 13873"] After being involved in this discussion, I'm getting the idea that I might have a bit different definition of "plot immunity" than some others. My definition really isn't about character death per se. I don't mind character death really if I feel that it adds beneficially to the interactive story in a way which is mutually satisfying to both the player and the DM, whether it be the player choosing a new character or the DM working with the player to find some other arrangement for the continuation of that old character even if it means the character must be a hummingbird for a while. :) Plot immunity to me is that which doesn't ruin the fun and/or the story for the players involved. (The plots can be changed, modified, branch out in all kinds of directions, but are "immune" to being ruined by a few bad choices or random unluck on the part of the players and/or DM) *Permanent* character death can potentially put a huge damper on things. Almost nothing is worse in a game than finally just starting to have a huge amount of fun with a character only to have it suddenly taken from you and told you have to begin all over again from scratch without any other recourse. My response would be either to stop playing the game altogether or just make throwaway characters without all the emotional and time investment and hope that one day I could play in another game where I could feel such investments would be rewarded rather than punished. Edit: Oops, almost forgot.... In answer to the actual question, I like d20/D&D because it's a great rule system. There's a rule there for practically everything if you find you have need one of one, but in general, the rules are still more like guidelines. It's perfectly okay to break them if it saves the game from being ruined. [/QUOTE]
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