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<blockquote data-quote="Piratecat" data-source="post: 1100864" data-attributes="member: 2"><p>I knew my moderator-sense was tingling for a reason.* KB, if you feel that someone is being rude, it's MUCH better to reort the post instead of insulting them back. Doing it this way is messier for everybdy, and I'm not very fond of it. Arcady, please don't feel you have to rebut her points, as I'd like that portion of the discussion over with.</p><p></p><p>This is an interesting thread; let's please let all the insults slide and get back on topic. Less bickering, more killing of PCs! </p><p></p><p>Incidentally, there is something more important than killing PCs... and that's making the <strong>players</strong> feel like their PCs are in danger of dying or failing. It's the dramatic tension that is important, not the actual deaths. For instance, it wasn't until I was in a game with a cream-puff DM who wouldn't kill my character, no matter what, that I soured on the campaign. Maybe he was always that hesitant to kill a PC, but it wasn't until I was placed in a situation where I really should have died, and didn't, that the fun leaked away.</p><p></p><p>As a result, I generally won't hesitate to kill a Pc, but it happens fairly infrequently. The PCs are in fear of death quite a lot, though, and that adds some additional excitement to the game.</p><p></p><p>When players aren't at the game, they know that their PC may not survive. I tend to give a warning before especially lethal games; I tell people that I'm not guaranteeing PC survival if the player isn't there. For some reason, absenteeism at those games is low. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>* [spoiler]No, that's not what was tingling. Get yer mind out of the gutter. Sheesh. [/spoiler]</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1100864, member: 2"] I knew my moderator-sense was tingling for a reason.* KB, if you feel that someone is being rude, it's MUCH better to reort the post instead of insulting them back. Doing it this way is messier for everybdy, and I'm not very fond of it. Arcady, please don't feel you have to rebut her points, as I'd like that portion of the discussion over with. This is an interesting thread; let's please let all the insults slide and get back on topic. Less bickering, more killing of PCs! Incidentally, there is something more important than killing PCs... and that's making the [b]players[/b] feel like their PCs are in danger of dying or failing. It's the dramatic tension that is important, not the actual deaths. For instance, it wasn't until I was in a game with a cream-puff DM who wouldn't kill my character, no matter what, that I soured on the campaign. Maybe he was always that hesitant to kill a PC, but it wasn't until I was placed in a situation where I really should have died, and didn't, that the fun leaked away. As a result, I generally won't hesitate to kill a Pc, but it happens fairly infrequently. The PCs are in fear of death quite a lot, though, and that adds some additional excitement to the game. When players aren't at the game, they know that their PC may not survive. I tend to give a warning before especially lethal games; I tell people that I'm not guaranteeing PC survival if the player isn't there. For some reason, absenteeism at those games is low. :D * [spoiler]No, that's not what was tingling. Get yer mind out of the gutter. Sheesh. [/spoiler] [/QUOTE]
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