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"Plot" is not a four-letter word
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5657101" data-attributes="member: 4892"><p>Great article Ari!</p><p></p><p>Hopefully no one minds that I respond on an ongoig topic that is more on-topic here.</p><p></p><p></p><p></p><p>Like I said in the other thread, I'm not trying to equate people's games at a detail level, more big picture. And I think there is certainly great value in examining the details. I know I've benefitted from reading about other GM's styles.</p><p></p><p>Your player-driven hooks are exactly what I was speaking to when I said each DM mines his hooks from different sources. You're still generating the hook, just with a high level of player input. I would and have used this style for groups that enjoy this kind of play. I've also run more of a sandbox for players that like a wide range of options. And I've run APs for players interested in focusing on a singular goal. Many of these players are the same people and are in the mood for different styles at different times. I've had to be adaptable. I've had the least experience with your style, though, and I wish I could get my players more into this style as change of pace. At best the character-driven hooks have been a minor part of a mixed style in my games.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5657101, member: 4892"] Great article Ari! Hopefully no one minds that I respond on an ongoig topic that is more on-topic here. Like I said in the other thread, I'm not trying to equate people's games at a detail level, more big picture. And I think there is certainly great value in examining the details. I know I've benefitted from reading about other GM's styles. Your player-driven hooks are exactly what I was speaking to when I said each DM mines his hooks from different sources. You're still generating the hook, just with a high level of player input. I would and have used this style for groups that enjoy this kind of play. I've also run more of a sandbox for players that like a wide range of options. And I've run APs for players interested in focusing on a singular goal. Many of these players are the same people and are in the mood for different styles at different times. I've had to be adaptable. I've had the least experience with your style, though, and I wish I could get my players more into this style as change of pace. At best the character-driven hooks have been a minor part of a mixed style in my games. [/QUOTE]
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