Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Plot Killer: Detect evil
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arwink" data-source="post: 1097972" data-attributes="member: 2292"><p>I'm assuming that the problem here is that the PC's are using the spell as a short cut when in social adventures, short-cutting investigations or discovering that certain allies aren't all that they're cut up to be?</p><p></p><p>1) Society frowns on it - this is the easiest method. In a DnD society, people understand that things like evil intent can be detected via magic, but that doesn't mean that they're happy about it. If you've been a loyal member of the town guard/dukes council/local bakery for decades, then having some upstart adventurer detect you for evil is an affront to decency. Have NPC's be outraged and offended by people who casually detect without good reason, with society in general slowly starting to shun the PC's. </p><p></p><p>2) So what? The NPC is evil, but evil isn't created equal. People with a strong streak of selfishness and self-preservation will detect as evil, but you can't imprison them, attack them, or even be rude to them based on that information. Evil isn't evidence, and the nobility and the law should generally take a dim view of people who use that as the be all and end all of an arguement. Magic detection can be fooled, so knowing that the suspect is evil won't hold up in a court of law - you're still looking for evidence, you just have a bit more information to work from.</p><p></p><p>3) Possession. Ghosts and demons can both take over a good person, and leave them temporarily evil without changing their original alignment. Players can get confused beyond all belief when someone who reeked of evil yesterday is suddenly all rainbows and bunnies.</p><p></p><p>4) So what no. 2? He may be evil, but you still need to team up with him to complete your adventure. Evil people may just be to important for their alignment to be an issue (although the Players will hate you for it).</p><p></p><p>5) Essentially, this is a good tactic for PC's to use. It's smart play, and good use of divination to accomplish goals. You can't let all NPC's be mind shielded, but you can let them know that the party favors the use of the spell. Subtle manipulation and the use of neutral middle-men suddenly becomes key when dealing with the party in any way, shape or form.</p></blockquote><p></p>
[QUOTE="arwink, post: 1097972, member: 2292"] I'm assuming that the problem here is that the PC's are using the spell as a short cut when in social adventures, short-cutting investigations or discovering that certain allies aren't all that they're cut up to be? 1) Society frowns on it - this is the easiest method. In a DnD society, people understand that things like evil intent can be detected via magic, but that doesn't mean that they're happy about it. If you've been a loyal member of the town guard/dukes council/local bakery for decades, then having some upstart adventurer detect you for evil is an affront to decency. Have NPC's be outraged and offended by people who casually detect without good reason, with society in general slowly starting to shun the PC's. 2) So what? The NPC is evil, but evil isn't created equal. People with a strong streak of selfishness and self-preservation will detect as evil, but you can't imprison them, attack them, or even be rude to them based on that information. Evil isn't evidence, and the nobility and the law should generally take a dim view of people who use that as the be all and end all of an arguement. Magic detection can be fooled, so knowing that the suspect is evil won't hold up in a court of law - you're still looking for evidence, you just have a bit more information to work from. 3) Possession. Ghosts and demons can both take over a good person, and leave them temporarily evil without changing their original alignment. Players can get confused beyond all belief when someone who reeked of evil yesterday is suddenly all rainbows and bunnies. 4) So what no. 2? He may be evil, but you still need to team up with him to complete your adventure. Evil people may just be to important for their alignment to be an issue (although the Players will hate you for it). 5) Essentially, this is a good tactic for PC's to use. It's smart play, and good use of divination to accomplish goals. You can't let all NPC's be mind shielded, but you can let them know that the party favors the use of the spell. Subtle manipulation and the use of neutral middle-men suddenly becomes key when dealing with the party in any way, shape or form. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Plot Killer: Detect evil
Top