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Plot Killer: Detect evil
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<blockquote data-quote="Henry" data-source="post: 1118742" data-attributes="member: 158"><p>Even if it's defined in your game as detecting anyone who has an evil alignment, it still means nothing, as most societies will want proof of evil actions, I would think. Furthermore, anyone of noble blood or persuasion can conceivably buy themselves out of trouble, assuming they don't pull anything overtly against the civil code (killing another noble, assassinating the king, betraying the kingdom, etc.)</p><p></p><p>In other words, just because the bartender detects evil off the innkeeper, the innkeeper might just like cooking puppies in the evening stew, not murdering people in their sleep. If the paladin slays or apprehends the innkeeper for his puppy-killing, he's in for a rude awakening.</p></blockquote><p></p>
[QUOTE="Henry, post: 1118742, member: 158"] Even if it's defined in your game as detecting anyone who has an evil alignment, it still means nothing, as most societies will want proof of evil actions, I would think. Furthermore, anyone of noble blood or persuasion can conceivably buy themselves out of trouble, assuming they don't pull anything overtly against the civil code (killing another noble, assassinating the king, betraying the kingdom, etc.) In other words, just because the bartender detects evil off the innkeeper, the innkeeper might just like cooking puppies in the evening stew, not murdering people in their sleep. If the paladin slays or apprehends the innkeeper for his puppy-killing, he's in for a rude awakening. [/QUOTE]
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Plot Killer: Detect evil
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