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Plot Killer: Detect evil
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<blockquote data-quote="Mathew_Freeman" data-source="post: 1136632" data-attributes="member: 1846"><p>Detect Magic has Verbal and Somatic components. It's obvious when you cast it. People are going to get worried if the cleric starts wandering around casting spells that no one can see the effect of, and then pronouncing people as evil.</p><p> </p><p><em>Cleric casts spell, starts concentrating</em></p><p>Villager: What are you doing?</p><p>Cleric: I sense Evil auras! (round 1 of the spell)</p><p>Villager: Where? *starts running away*</p><p>Cleric: Damn.</p><p> </p><p>It takes 3 rounds to locate the exact position of an evil aura. that's 18 seconds in which the evil person (who can spot the spell being cast with a spellcraft check) can either flee, attack or put up defenses against it. Honestly, it shouldn't be that much of a problem, so long as you don't let the players use it like a Star Trek tricorder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 1136632, member: 1846"] Detect Magic has Verbal and Somatic components. It's obvious when you cast it. People are going to get worried if the cleric starts wandering around casting spells that no one can see the effect of, and then pronouncing people as evil. [i]Cleric casts spell, starts concentrating[/i] Villager: What are you doing? Cleric: I sense Evil auras! (round 1 of the spell) Villager: Where? *starts running away* Cleric: Damn. It takes 3 rounds to locate the exact position of an evil aura. that's 18 seconds in which the evil person (who can spot the spell being cast with a spellcraft check) can either flee, attack or put up defenses against it. Honestly, it shouldn't be that much of a problem, so long as you don't let the players use it like a Star Trek tricorder. :D [/QUOTE]
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Plot Killer: Detect evil
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