Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Plot Monsters: Give Dragons & Devils Rituals!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Roman" data-source="post: 3985252" data-attributes="member: 1845"><p>Rules like 'Rule 0' or 'Eldritch Machine' have very little usefulness for me. I mean, it is obvious that as a DM I can change things how I want and to introduce any plot device I consider necessary. These rules are essentially non-rules, but that is not what I look for when I buy a roleplaying game. Rather, I look for actual/real rules for the game. </p><p></p><p>I know that I can add any ritual to any monster without it being stated for me in some rulebook. I can also add powers, spells and whatever else I want. However, I am buying the game, so that I don't have to design one myself! One fundamental expectation I have from a fantasy roleplaying game is that I will be provided with creatures that will be useful not just as combat elements, though this purpose is important, but also as NPCs that can act as allies, villains, guides, advisors, and so on. I don't want to be forced to design all their abilities for these functions myself. Sure, if I want to change the flavor of some creatures by changing around their powers I will, but if I have to outright make up almost all of them for almost all creatures I want to use, than that is a problem that I do not wish to deal with in a game. </p><p></p><p>Giving the ability to cast rituals to important monsters, along with rules on how well they can cast them and also giving us a list of rituals a typical monster of that type might know would enable the simplification for combat that many seem to desire, yet still give us rules and material for non-combat uses of these beings.</p></blockquote><p></p>
[QUOTE="Roman, post: 3985252, member: 1845"] Rules like 'Rule 0' or 'Eldritch Machine' have very little usefulness for me. I mean, it is obvious that as a DM I can change things how I want and to introduce any plot device I consider necessary. These rules are essentially non-rules, but that is not what I look for when I buy a roleplaying game. Rather, I look for actual/real rules for the game. I know that I can add any ritual to any monster without it being stated for me in some rulebook. I can also add powers, spells and whatever else I want. However, I am buying the game, so that I don't have to design one myself! One fundamental expectation I have from a fantasy roleplaying game is that I will be provided with creatures that will be useful not just as combat elements, though this purpose is important, but also as NPCs that can act as allies, villains, guides, advisors, and so on. I don't want to be forced to design all their abilities for these functions myself. Sure, if I want to change the flavor of some creatures by changing around their powers I will, but if I have to outright make up almost all of them for almost all creatures I want to use, than that is a problem that I do not wish to deal with in a game. Giving the ability to cast rituals to important monsters, along with rules on how well they can cast them and also giving us a list of rituals a typical monster of that type might know would enable the simplification for combat that many seem to desire, yet still give us rules and material for non-combat uses of these beings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Plot Monsters: Give Dragons & Devils Rituals!
Top