Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Plot-related combats--or not?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Benimoto" data-source="post: 5199706" data-attributes="member: 40093"><p>I sometimes see people declaring that their favorite combat frequency is to have only "plot-related combats", but what does that mean exactly? I take it to mean that combats only happen when either an NPC decides to have a combat showdown with the PCs or the PCs decide to attack something, but is that correct? What does it mean to you?</p><p></p><p>Also, as a counterpoint, I think of my campaigns as ones that have more combats than the plot alone would dictate, but that's a function of my group's preferred playstyle and my own strengths/weaknesses as a GM. Don't get me wrong, we still do lots of roleplaying and skill checks/challenges, but combat is still the resolution mechanism my group seems to find most satisfying overall.</p><p></p><p>To give an example of some not-exactly-plot-related combats, here's a few categories that combats appear in campaigns I've run or played in:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Combat as negative reinforcement</strong>: If the PCs make terrible decisions or roll particularly bad, combat might result.</li> <li data-xf-list-type="ul"><strong>Combat as a "wrong way" marker</strong>: Sort of a subset of the previous category. If the PCs are trying to accomplish something, but suddenly find themselves bogged down in unrelated fights, that might be a sign that they're not looking in the right places.</li> <li data-xf-list-type="ul"><strong>Combat as foreshadowing</strong>: Combat might foreshadow the abilities of future foes. Obviously if you're fighting undead, a necromancer might be nearby. More subtly, a combat with a few flying foes might get the PCs ready for a more complex aerial battle.</li> <li data-xf-list-type="ul"><strong>Combat as a clue-delivery vehicle</strong>: When your villain is too smart to leave diary pages laying around, he might give a report or other information to a henchman, who can then be defeated or serve as a chatty prisoner.</li> <li data-xf-list-type="ul"><strong>Combat as an obstacle</strong>: And of course there's this. When you want to make a trip seem tough, you could batter the PCs with skill challenges or repeated demands on their logistics skills. Or you could have a chimera attack. You could make a fortress physically imposing, with unscalable walls, unliftable gates and unpickable locks. Or it could be full of angry hobgoblins. You know, that sort of stuff.</li> </ul><p></p><p>I'm sure there's more categories, but those are some examples. Maybe I'm wrong, and more of our combats are plot-related than I thought. Combat as foreshadowing or clue-delivery could actually be plot. Anyways, if you think of your combats as plot-related, what makes them so? What does that term mean to you? Alternately, how do combats happen in your campaign that aren't plot related?</p></blockquote><p></p>
[QUOTE="Benimoto, post: 5199706, member: 40093"] I sometimes see people declaring that their favorite combat frequency is to have only "plot-related combats", but what does that mean exactly? I take it to mean that combats only happen when either an NPC decides to have a combat showdown with the PCs or the PCs decide to attack something, but is that correct? What does it mean to you? Also, as a counterpoint, I think of my campaigns as ones that have more combats than the plot alone would dictate, but that's a function of my group's preferred playstyle and my own strengths/weaknesses as a GM. Don't get me wrong, we still do lots of roleplaying and skill checks/challenges, but combat is still the resolution mechanism my group seems to find most satisfying overall. To give an example of some not-exactly-plot-related combats, here's a few categories that combats appear in campaigns I've run or played in: [LIST] [*][b]Combat as negative reinforcement[/b]: If the PCs make terrible decisions or roll particularly bad, combat might result. [*][b]Combat as a "wrong way" marker[/b]: Sort of a subset of the previous category. If the PCs are trying to accomplish something, but suddenly find themselves bogged down in unrelated fights, that might be a sign that they're not looking in the right places. [*][b]Combat as foreshadowing[/b]: Combat might foreshadow the abilities of future foes. Obviously if you're fighting undead, a necromancer might be nearby. More subtly, a combat with a few flying foes might get the PCs ready for a more complex aerial battle. [*][b]Combat as a clue-delivery vehicle[/b]: When your villain is too smart to leave diary pages laying around, he might give a report or other information to a henchman, who can then be defeated or serve as a chatty prisoner. [*][b]Combat as an obstacle[/b]: And of course there's this. When you want to make a trip seem tough, you could batter the PCs with skill challenges or repeated demands on their logistics skills. Or you could have a chimera attack. You could make a fortress physically imposing, with unscalable walls, unliftable gates and unpickable locks. Or it could be full of angry hobgoblins. You know, that sort of stuff. [/LIST] I'm sure there's more categories, but those are some examples. Maybe I'm wrong, and more of our combats are plot-related than I thought. Combat as foreshadowing or clue-delivery could actually be plot. Anyways, if you think of your combats as plot-related, what makes them so? What does that term mean to you? Alternately, how do combats happen in your campaign that aren't plot related? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Plot-related combats--or not?!
Top