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[Plot] Serving Yugoloth Mercs (my players OUT!)
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<blockquote data-quote="WizarDru" data-source="post: 1440076" data-attributes="member: 151"><p>How about messing about with the Bastion of the Last Hope? Those darned anarchists are really starting to bother folks on Carceri, and the 'loths have designs on ways of irritating them to cause problems on Carceri...perhaps even inciting them to strike against some target on Carceri. This could be a morally complex issue...causing possibly non-evil (but not necesarrily good) beings to strike at evil ones. But doing it through, at best, ethically questionable ways.</p><p> </p><p>Have the players assigned to 'take a dive' when protecting said cultist, as part of a complicated power play by KH or someone else. For example, perhaps he's agreed to send minions (the PCs) to defend a priestess of Lolth and her group, and the PCs are instructed to stand aside when the inevitable attack comes. What do they do? Ethical problems abound.</p><p> </p><p>I've got three words for you: Cindy Lou Who. "But, why Mr. Paladin? Why?"</p><p> </p><p>A temple that just happens to be located under something far more innoucous, and that is put into jeopardy when some of the cultists and minor demons flee into the buildings above. Say, oh, I dunno, an orphanage. "Where did the bone devils go?!?"</p><p> </p><p>Have the fallen angel decide that he's tried both paths, good and evil, and now chooses a new one, neutraility. [Hey, throw the poor PCs a bone, here]. It's a half-victory, but I'm betting that any non-victory for evil will be enjoyed by the PCs more than a victory for both sides. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 1440076, member: 151"] How about messing about with the Bastion of the Last Hope? Those darned anarchists are really starting to bother folks on Carceri, and the 'loths have designs on ways of irritating them to cause problems on Carceri...perhaps even inciting them to strike against some target on Carceri. This could be a morally complex issue...causing possibly non-evil (but not necesarrily good) beings to strike at evil ones. But doing it through, at best, ethically questionable ways. Have the players assigned to 'take a dive' when protecting said cultist, as part of a complicated power play by KH or someone else. For example, perhaps he's agreed to send minions (the PCs) to defend a priestess of Lolth and her group, and the PCs are instructed to stand aside when the inevitable attack comes. What do they do? Ethical problems abound. I've got three words for you: Cindy Lou Who. "But, why Mr. Paladin? Why?" A temple that just happens to be located under something far more innoucous, and that is put into jeopardy when some of the cultists and minor demons flee into the buildings above. Say, oh, I dunno, an orphanage. "Where did the bone devils go?!?" Have the fallen angel decide that he's tried both paths, good and evil, and now chooses a new one, neutraility. [Hey, throw the poor PCs a bone, here]. It's a half-victory, but I'm betting that any non-victory for evil will be enjoyed by the PCs more than a victory for both sides. :) [/QUOTE]
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